[UAI] CFP: Workshop on Agents in Computer Games

From: Michael Bowling (mhb@cs.cmu.edu)
Date: Wed Feb 20 2002 - 09:53:35 PST

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                     ------------------------------------
                     Workshop on Agents in Computer Games
                     ------------------------------------

      at The 3rd International Conference on Computers and Games (CG'02)
                     (Co-located with AAAI and UAI 2002)

                       July 27, 2002, Edmonton, Canada

                          http://www.ai.sri.com/aicg

    OVERVIEW

    Current generations of computer and video games offer an incredibly
    attractive vehicle for agent and human-agent interaction research.
    Such games combine rich and complex environments with professionally
    developed, stable, physics-based simulation. They are real-time and
    very dynamic, encouraging quick and intelligent decisions. Computer
    games are also often multi-agent, making cooperation, teamwork, and
    opponent modeling key elements to success. In addition, the
    multi-billion-dollar game market has significantly increased
    commercial interests in cooperating with researchers and opening
    games, via programmable interfaces, to synthetic agents.

    The aim of this workshop is to bring together agent and game
    researchers and practitioners to discuss the application of artificial
    agent research to modern computer and video games. We hope to provide
    a forum for research already applied to this domain, as well as
    exciting work in other relevant domains. In addition we hope to
    create a connection between AI researchers and game developers. The
    synergy of these two communities would offer great benefits for both.
    Researchers would get an inside view of the challenges and goals of
    current computer game AI. Game developers could see the current state
    of the art in artificial agent research in a form that is relevant to
    their future products.

    Submissions are encouraged from agent and AI researchers. Agent
    research that has yet to be applied, but is relevant and promising, to
    computer games is also very much encouraged. Submissions along these
    lines should include thoughts on how their work might fit into a
    computer game agent, challenges it addresses, and the strengths and
    weaknesses of their work in the context of computer games. Topics
    within computer game agents include, but are not limited to,

     o Teamwork, coordination, and communication
     o Planning in highly dynamic environments
     o Multi-agent learning and adaptation
     o Human-agent interaction
     o Opponent modeling
     o Believable and emotional agents
     o Evaluation and benchmarks
     o Test-beds and game interfaces
     o Challenges faced by AI in commercial games
     o Improving collaboration between the game industry and researchers

    SUBMISSION FORMAT

    Submitted technical papers should follow the Springer LNAI format, and
    are limited to 16 pages in length. Formatting instructions are
    available at "http://www.springer.de/comp/lncs/authors.html".

    Game developers that are interested in presenting may instead submit a
    position abstract or a description of challenges facing commercial
    game AI design.

    All submissions are due by April 15. They should be in postscript or
    PDF format and submitted electronically following the instructions
    posted on the workshop website posted above.

    IMPORTANT DATES

     o Submission deadline: April 15, 2002
     o Notification to authors: May 31, 2002
     o Camera ready copy: June 21, 2002
     o CG'02 Early Registration: June 15, 2002

    ORGANIZING COMMITTEE

    Michael Bowling (Carnegie Mellon University) mhb@cs.cmu.edu
    Gal Kaminka (Carnegie Mellon University) galk@cs.cmu.edu
    Regis Vincent (SRI International) vincent@ai.sri.com

    PROGRAM COMMITTEE

    Tristan Cazenave (Université de Paris 8)
    Keith Decker (University of Delaware)
    Ian Frank (ETL)
    Frédérick Garcia (INRA)
    Bryan Horling (University of Massachusetts)
    Ian Horswill (Northwestern University)
    Éric Jacopin (Université de Paris 6)
    Peter Jarvis (SRI International)
    John Laird (University of Michigan)
    Mike Lewis (University of Pittsburgh)
    Alex Nareyek (AI Center, Carnegie Mellon University)
    Charlie Ortiz (SRI International)
    Will Uther (Carnegie Mellon University)
    Thomas Wagner (Honeywell)



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