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Display publications by: [Year] [Paper]

OpenGLStraight.mpg 2001, The following four videos show view-dependent effects for specific objects in the scene. Each object has its own camera and control over its luminance and color value. First two movies: OpenGL. Second two movies: The same sequence but rendered using Radiance. This is the original movie, the next movie is the altered one. [PDF]

OpenGLComp.mpg 2001, (OpenGL) The above sequence with view-dependent composition and lighting effects. [PDF]

RadianceStraight.mpg 2001, (Radiance) The original sequence. [PDF]

RadianceComp.mpg 2001, (Radiance) The above sequence with view-dependent composition and lighting effects. [PDF]

TreeFinal.mp4 2004, Rendering a tree with both abstraction and realism. [PDF]

TreeTransp.mp4 2004, Adding transparency to the blob renderings. [PDF]

TreeTranspLess.mp4 2004, The same sequence as above but with less transparency. [PDF]

singlecons2.mpg 2005, Non-linear projection editing using single image-space constraints. [PDF]

composite2.mpg 2005, Non-linear projection editing using multiple constraints. [PDF]

obj_dark_red.mpeg 2003, Shading using texture. Object-based. Dark red. [PDF]

obj_green_yellow.mpeg 2003, Shading using texture. Object-based. Green-yellow. [PDF]

obj_red_yellow.mpeg 2003, Shading using texture. Object-based. Red-yellow. [PDF]

3dtex_dark_red.mpeg 2003, Shading using texture. 3D texture. Dark red. [PDF]

3dtex_green_yellow.mpeg 2003, Shading using texture. 3D texture. Green-yellow [PDF]

3dtex_red_yellow.mpeg 2003, Shading using texture. 3D texture. Red-yellow. [PDF]

synth_dark_red.mpeg 2003, Shading using texture. Texture synthesis. Dark red. [PDF]

synth_green_yellow.mpeg 2003, Shading using texture. Texture synthesis. Green-yellow. [PDF]

synth_red_yellow.mpeg 2003, Shading using texture. Texture synthesis. Red-yellow. [PDF]

viewdep_dark_red.mpeg 2003, Shading using texture. View-dependent textures. Dark red [PDF]

viewdep_green_yellow.mpeg 2003, Shading using texture. View-dependent textures. Green_yellow. [PDF]

viewdep_red_yellow.mpeg 2003, Shading using texture. View-dependent textures. Red-yellow. [PDF]

TransExample.mp4 2005, Image-space camera interpolation, translation example. [PDF]

TRExample.mp4 2005, Image-space camera interpolation, translation plus rotation example. [PDF]

COPExample.mp4 2005, Image-space camera interpolation, center-of-projection example. [PDF]

Stages.mp4 2005, Showing the three stages of image-space interpolation. First, interpolate in the forward direction. Second, interpolate in the backwards direction. Third, blend between the two sequences. Fourth, alternate between fitting the image-space constraints and local blending using traditional parameter interpolation. [PDF]

Drag4pts.avi 2005, Using the image-space solvers to interactively change the camera using image space constraints (example with four points). [PDF]

Drag8pts.avi 2005, Using the image-space solvers to interactively change the camera using image space constraints (example with eight points). [PDF]

TradVsIS.mp4 2005, Comparing traditional key framing to image-space keyframing. Task: make the table trace an 'S' shape on the screen while simultaneously rotating 180 degrees and scaling. [PDF]

TransKeyFramed.mp4 2005, Using traditional key frames to reconstruct the translation example. [PDF]

TRKeyFramed.mp4 2005, Using traditional key frames to reconstruct the translation plus rotation example. [PDF]

COPKeyFramed.mp4 2005, Using traditional key frames to reconstruct the center of projection example. [PDF]

srfRecon.mov 2009, Reconstructed surfaces using manifolds. [PDF]

Fishy.mpg 2001, View-dependent painting on objects with texture maps. Fishy. [PDF]

pond.mpg 2001, View-dependent painting on objects with texture maps. Pond. [PDF]

plantA.mpg 2002, View-dependent painting on objects using the images as texture maps. Plant example. [PDF]

plantb.mpg 2002, View-dependent painting on objects using the images as texture maps. Different plant example. [PDF]

StillLife.mpg 2002, View-dependent painting on objects using the images as texture maps. Still life. [PDF]

PaperTrack.mp4 2003, Demonstrating the paper tracking. [PDF]

nlpwidgets.mov 2008, Using widgets to control non-linear projections. [PDF]

IBar.avi 2004, Using the IBar (a screen-space widget) to control a camera. [PDF]

FunSL.mpg 2002, View-dependent painting on objects using the images as texture maps.Silly Still life. [PDF]

linearInterp.avi 2005, Using matrix linear interpolation for key framing [PDF]

cubewidget.avi 2005, Cube widget for camera control [PDF]

nonlinear.avi 2006, Widgets for controlling specific non-linear projections. [PDF]

fourpointEdit.mpg 2006, Using the four-point camera for direct image-space constraint editing.

faces.avi 1998, Facial animation [PDF]

i3D2011_final.mp4 2011, Intuitive camera control in Storytelling Alice [PDF]

TowerStart.mov 2012, Drawing the first part of the tower using JustDrawIt [PDF]

TowerMid.mov 2012, Drawing the middle part of the tower using JustDrawIt [PDF]

TowerEnd.mov 2012, Drawing the last part of the tower using JustDrawIt [PDF]

Horse.mov 2011, Participants drawing a horse [PDF]

PotatoHead.mov 2011, Participants drawing Mr. Potato Head [PDF]

Teapot.mov 2011, Participants drawing a teapot [PDF]

Train.mov 2011, Participants drawing a toy train [PDF]

StrokeVariation.mov 2011, Variations in the types of strokes participants made [PDF]

Strokes.mov 2011, Variations in the types of strokes participants made [PDF]

Video-Teapot.mp4 2012, Creating a teapot using JustDrawIt [PDF]

Painter.m4v 2009, Adding realistic lighting and viewing effects to images [PDF]

PainterImages.m4v 2009, The raw images and results used to make 3D lighting effects for paintings [PDF]

Page written by Cindy Grimm.