projects Archive

  • consumption_featured

    NSF Grant to Study Consumption Awareness

    We were recently awarded a grant from the National Science Foundation to study the use of feedback technologies and information visualization in helping people become more aware of their energy consumption habits and hopefully, change for the better. We’re looking for a Research Associate/Post Doc...

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  • IGERT in Aging Sciences

    IGERT in Healthy Aging: LIFE in an Aging Society

    I’m a Co-PI on a recently funded IGERT grant to support the development of interdisciplinary scientists who will lead efforts to improve sicence, products and policies aimed at helping older adults in our society to age indepedently. I’m looking for computer science graduate students interested...

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  • consumption_featured

    I’m Hiring!

    Project Description:We are living in a golden age of information where computing and sensing technology collect and generate tremendous amounts of data and the Internet facilities data storage and manipulation by the masses. A growing area of interest is how to provide this data back...

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  • ooo

    Sabbatical at Microsoft Research

    I have completed my sabbatical at Microsoft Research in Redmond, WA with the VIBE research group under Mary Czerwinski. It was a fantastic experience…and collaborative work continues!

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  • diversity_featured

    Diversity Visualization

    In this project, we address the problem of visualizing the diversity and depth of a set of objects. We propose a novel visualization for this purpose that is loosely based on parallel coordinates and uses opacity to convey depth information. In most cases, measuring the...

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  • consumption_featured

    Electricity Consumption Feedback

    The recent emphasis on sustainability has made consumers more aware of their responsibility for saving resources, in particular, electricity. Consumers can better understand how to save electricity by gaining awareness of their consumption beyond the typical monthly bill. We conducted a study to understand consumers’...

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  • exercise_featured

    Exercise Prescription Authoring

    Communicating dynamic motion content, such as exercise, with a static medium, such as paper, is difficult. The technology exists for presenting 3D animated exercise content to patients, however, the tools for allowing exercise domain experts to effectively author the content do not exist. We conducted...

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  • wargus_feature

    Explaining Real-Time Strategy Games

    Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. We performed a formative study to uncover how experienced users...

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  • impacts_main

    Preparing for Impacts

    While a number of researchers have investigated what happens after and impact, few have addressed the moments leading up to an impending impace. In this work, we look at multiple solutions for preparing a character for an impact. In our first attempt, we present a...

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  • ifp_featured

    End-User Strategy Programming

    Rule-based programming systems can be fragile because they force the user to account for all logical alternatives. We investigate rule-based, end-user strategy programming by introducing our Interactive Football Playbook–a domain specific, end-user programming environment to allow American football coaches to create animated football scenarios by...

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