Graphics Shaders: Theory and Practice, Second Edition
http://cs.oregonstate.edu/~mjb/cgeducation/ShadersBookSecond
This page was last updated: January 29, 2017
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Mike Bailey and Steve Cunningham,
Graphics Shaders: Theory and Practice,
CRC Press, 2012.
(ISBN = 9781568814346)
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Want to see what this book is all about?
Check out
this wordle.
Glman
Click here to get to the glman download page
Example Shaders Code
Click here.
Errata
None, so far...
Have you found more? Please send them to Mike Bailey,
mjb@cs.oregonstate.edu
Other Good References
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Randi Rost et al, The OpenGL Shading Language, 3rd Edition,
Addison-Wesley, 2009.
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Steve Upstill, The RenderMan Companion, Addison-Wesley, 1990.
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Randima Fernando, GPU Gems, NVIDIA, 2004.
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Matt Pharr, Randima Fernando, GPU Gems 2, NVIDIA, 2005.
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Hubert Nguyen, GPU Gems 3, NVIDIA, 2007.
Other Useful Online Graphics and Shader Information