| IM | Classes | Grades | VHR |
This page was last updated: April 13, 2013
(I have a paper copy of it if you'd like to see it.
Also, it's $20 on Amazon.)
Part of the registration process asks you to participate in
voting for staff and faculty awards.
If you are not registering for the EECS graduation,
but still want to vote for staff and faculty awards,
click here.
There is a great book called:
Programming Interviews Exposed: Secrets to Landing Your Next Job
It prepares you for CS interview questions by revealing
strategies and giving a nice review of data structures, recursion,
and other programming information you might be asked about.
Best of all, the
OSU library
has it in electronic form.
Click here
and then follow the link to the books that say
"Location: Internet Resources",
and then follow the link that says
"Connect to this title online".
For: Print or Look At:
This is not a game-programming course. We will not be creating any games. Game and simulation development is very much a data and math-intensive activity. A certain number of actions must be produced, and producing them by hand is hard. So, this is a middleware CS course that will fill in many of the missing pieces for those wanting to enter the simulation and game development worlds in a software tool-building capacity.
Similarly, this is only a little bit a computer graphics course. We will not be writing graphics programs, but you will sometimes be given graphics program skeletons to test your coding.
Even if you aren't looking for a job in one of these fields, you will likely find these fast-paced and varied topics useful and enjoyable.
CS 419G topics include:
| If you need a place to do your programming assignments, you can get access to the graphics systems in OSU's Computer Graphics Education Lab (CGEL) in Batcheller Hall 244. |
|
Yes, we will be using calculus!
Upon completion of the course, students will have demonstrated the ability to:
Prerequisites
Learning Objectives
Professor
The class is being taught by
Professor Mike Bailey.
| Office: | Kelley 2117 |
| Phone: | 541-737-2542 |
| E-mail: | mjb@cs.oregonstate.edu |
| Web site: | http://cs.oregonstate.edu/~mjb |
| Sundays | 7:00-8:00 (PM) | Instant Messaging |
| Tuesdays | 9:30 - 11:30 | Kelley 2117 |
| Wednesdays | 12:15 - 2:00 | Kelley 2117 |
| Fridays | 9:30 - 10:30 | Kelley 2117 |
| or, anytime my office door is open | ||
| or, by appointment -- send email |
I recognize that it takes a certain amount
of courage to ask a question or express an opinion in class.
But, the worst thing of all is to not say anything!
So, this class has a feature called the Virtual Hand Raise.
Click here to get into it.
It will allow you to send me a question or comment,
completely anonymously.
I will answer questions submitted this way at the start of the next class.
The Virtual Hand Raise (VHR)
| 2012 Game Developer's Career Guide | Reader | ||
| Parametric Lines | 1pp | 2pp | 6pp |
| Vectors | 1pp | 2pp | 6pp |
| Matrices | 1pp | 2pp | 6pp |
| Transformations | 1pp | 2pp | 6pp |
| Forward Kinematics | 1pp | 2pp | 6pp |
| Newton's Method | 1pp | 2pp | 6pp |
| Inverse Kinematics | 1pp | 2pp | 6pp |
| Kinematic Physics | 1pp | 2pp | 6pp |
| Keyframe Animation | 1pp | 2pp | 6pp |
| Particle Systems | 1pp | 2pp | 6pp |
| Dynamic Physics | 1pp | 2pp | 6pp |
| Collision Avoidance | 1pp | 2pp | 6pp |
| Easy-Button Visual Studio Notes | |||
| Collision Detection and Bouncing | 1pp | 2pp | 6pp |
| Meshes of Springs | 1pp | 2pp | 6pp |
| Parallel Computing | 1pp | 2pp | 6pp |
| Math / Physics / C++ Quiz | |||
| More Information |
To see an academic year calendar,
click here.
The class lecture time is:
Monday, Wednesday, and Friday, 11:00 - 11:50.
Unless otherwise specified,
all lectures will be held in Strand Ag ("Stag") 111.
Guest Speaker Note Handouts
Videos
Class Schedule
| 1 | Sept 24 |
Introductions.
Discussion of class objectives and how we will go about it.
Project #1. Parametric line equation. |
| 2 | Sept 26 |
Project #1 (the web form) is due at 23:59:59 tonight!
Vectors, I |
| 3 | Sept 28 | Vectors, II |
| 4 | Oct 1 | Matrices |
| 5 | Oct 3 | Transformation matrices |
| 6 | Oct 5 |
Dan White, Pipeworks, speaking on:
Game Programming -- The Big Picture |
| 7 | Oct 8 | Forward Kinematics |
| 8 | Oct 10 | Solving nonlinear equations -- Newton's Method |
| 9 | Oct 12 | Inverse Kinematics, I |
| 10 | Oct 15 | Inverse Kinematics, II |
| 11 | Oct 17 |
Brian Apgar, Zynga-Eugene, speaking on:
A Comparison of Console Game Development with Social/Mobile Game Development: How They Differ, How They're Converging, and What CS Things are Important |
| 12 | Oct 19 | Kinematic acceleration physics -- projectile motion |
| 13 | Oct 22 | Kinematic acceleration physics, II |
| 14 | Oct 24 |
Test #1 review.
Keyframe animation, I |
| 15 | Oct 26 | Test #1 |
| 16 | Oct 29 |
Go over test answers
Keyframe animation, II |
| 17 | Oct 31 |
Halloween!
Particle systems, I |
| 18 | Nov 2 | Particle systems, II |
| 19 | Nov 5 | Mechanical dynamics, I |
| 20 | Nov 7 | Mechanical dynamics, II |
| 21 | Nov 9 | Collision Avoidance |
| 22 | Nov 12 | Collisions, I |
| 23 | Nov 14 |
Collisions, II
Meshes of Springs, I |
| 24 | Nov 16 | Meshes of Springs, II |
| 25 | Nov 19 | Parallel Computing, I |
| 26 | Nov 21 | No class today. I'll be in my office during class time. Treat it as Office Hours. Come by for any reason, even if just to play with the Slinkies. :-) |
| 27 | Nov 23 | Thanksgiving Holiday -- no class today |
| 28 | Nov 26 |
Parallel Computing, II
Math / Physics / C++ Quiz, I |
| 29 | Nov 28 | Math / Physics / C++ Quiz, II |
| 30 | Nov 30 |
Class Evaluations.
Test #2 review. Where to find More Information. |
| T2 | Dec 5 |
Test #2
Wednesday, December 5,
12:00 - 1:30,
Stag 111.
(Note: you can confirm this yourself here.) |
| Project # | Points | Title | Due Date |
|---|---|---|---|
| 1 | 25 | Register your Grade-Posting Alias | September 26 |
| 2 | 50 | 3D Vector C++ Class | October 4 |
| 3 | 75 | Matrix and Transformation C++ Class | October 12 |
| 4 | 100 | Forward Kinematics | October 22 |
| 5 | 100 | Collisions and Bouncing | November 1 |
| 6 | 100 | Keyframe Animation | November 9 |
| 7 | 100 | Particle system | November 21 |
| 8 | 100 | Mesh of Springs | December 3 |
Projects are due at 23:59:59 on the listed due date.
Each of you has been granted five bonus days, which are no-questions-asked one-day extensions which may be applied to any project, subject to the following rules:
Click here to get a copy of the Bonus Day Submission Form. Fill this out and turn it in the next class period after turning in your project.
After the due date, after you have exhausted all your two eligible Bonus Days, projects can still be turned in for up to 50% credit, as long as you turn it in (1) no more than 2 weeks after it was due, and (2) before the end of Week #10. Send me an email letting me know you have turned this in, so I know to go looking for it.
Electronic submissions are due at 23:59:59 on the listed due date.
Grades will be posted through this web page.
To protect your privacy,
they will be posted by your alias that you give me in Project #1.
Click here to see the current grade posting.
CS 419G will be graded on a fill-the-bucket basis.
There will be 8 projects and two tests.
You get to keep all the points you earn.
Your final grade will be based on your overall class point total.
Based on an available point total of 850
grade cutoffs will be no higher than:
Attendance at the Guest Lectures will count 5 points each,
making it possible to earn a bonus of 10 points to add to your total.
See
Oregon State's Statement of Expectations for Student Conduct
If there is any parts of this document that you don't understand, ask me!
Accommodations are collaborative efforts between students, faculty and Disability Access Services (DAS). Students with accommodations approved through DAS are responsible for contacting the faculty member in charge of the course prior to or during the first week of the term to discuss accommodations. Students who believe they are eligible for accommodations but who have not yet obtained approval through DAS should contact DAS immediately at 737-4098.
Project Turn-In Procedures
If you disagree with the score, or want to know why you did not receive full
credit, come ask me about it.
You have one week after the grades are posted to do this!
Grading
Points
Grade
800
A
775
B+
750
B
725
C+
700
C
675
C-
650
D+
625
D
Class Rules
Students With Disabilities
Other Useful URLs: