| IM | Classes | Grades | VHR |
This page was last updated: November 6, 2009
Nov 9 Particle Systems
Nov 11 Meshes of Springs
This is not a game-programming course. We will not be creating any games (yet). Game and simulation development is very much a data and math-intensive activity. So, this is a middleware CS course that will fill in many of the missing pieces for those wanting to enter the simulation and game development worlds in a software tool-building capacity.
Similarly, this is only a little bit a computer graphics course. We will not be writing graphics programs, but you will sometimes be given graphics program skeletons to test your coding.
Even if you aren't looking for a job in one of these fields, you will likely find these fast-paced and varied topics useful and enjoyable.
CS 419G topics include:
| For your programming assignments, you will have access to the graphics systems in OSU's Computer Graphics Education Lab (CGEL) in Batcheller Hall 244. |
|
Yes, we will be using calculus!
Upon completion of the course, students will have demonstrated the ability to:
Prerequisites
Learning Objectives
Professor
The class is being taught by
Professor Mike Bailey.
| Office: | Kelley 2117 |
| Phone: | 541-737-2542 |
| E-mail: | mjb@cs.oregonstate.edu |
| Web site: | http://cs.oregonstate.edu/~mjb |
| Sundays | 7:00-8:00 (PM) | Instant Messaging |
| Mondays | 2:00-4:00 | Kelley 2117 |
| Tuesdays | 10:00-12:00 | Kelley 2117 |
| Thursdays | 10:00-12:00 | Kelley 2117 |
| or, by appointment -- send email |
I recognize that it sometimes takes a certain amount
of courage to ask a question or express an opinion in class.
But, the worst thing of all is to not say anything!
So, this class has a feature called the Virtual Hand Raise.
Click here to get into it.
It will allow you to send me a question or comment,
completely anonymously.
I will answer questions submitted this way at the start of the next class.
The Virtual Hand Raise (VHR)
| Game Developer's Career Guide | Here | ||
| Parametric Lines | 1pp | 2pp | 6pp |
| Vectors | 1pp | 2pp | 6pp |
| Matrices | 1pp | 2pp | 6pp |
| Transformations | 1pp | 2pp | 6pp |
| Forward Kinematics | 1pp | 2pp | 6pp |
| Newton's Method | 1pp | 2pp | 6pp |
| Inverse Kinematics | 1pp | 2pp | 6pp |
| Physics | 1pp | 2pp | 6pp |
| Collisions | 1pp | 2pp | 6pp |
| Particle Systems | 1pp | 2pp | 6pp |
| Meshes of Springs | 1pp | 2pp | 6pp |
| Parallel Programming | 1pp | 2pp | 6pp |
| Cache Performance | 1pp | 2pp | 6pp |
| Multithreading | 1pp | 2pp | 6pp |
To see an academic year calendar,
click here.
The class lecture time is:
Monday, Wednesday, and Friday, 1:00 - 1:50.
Unless otherwise specified,
all lectures will be held in Kelley room 1001.
Class Schedule
| 1 | Sept 28 |
Introductions.
Discussion of class objectives and how we will go about it.
Project #1. Parametric line equation. |
| 2 | Sept 30 |
Project #1 (the web form) is due at 23:59:59 tonight!
Vectors, I |
| 3 | Oct 2 | Vectors, II |
| 4 | Oct 5 | Matrices |
| 5 | Oct 7 |
Brian Apgar, Buzz Monkey, speaking on:
Hardware Matters: Multiplatform Game Development |
| 6 | Oct 9 | Transformations |
| 7 | Oct 12 | Transformation matrices |
| 8 | Oct 14 | Forward Kinematics, I |
| 9 | Oct 16 | Forward Kinematics, II |
| 10 | Oct 19 | Solving nonlinear equations -- Newton's Method |
| 11 | Oct 21 | Inverse Kinematics, I |
| 12 | Oct 23 | Inverse Kinematics, II |
| 13 | Oct 26 | Constant acceleration physics |
| 14 | Oct 28 |
Dan White, Pipeworks, speaking on:
Game Programming -- The Big Picture |
| 15 | Oct 30 |
Test #1 review.
Worksheets. Collisions |
| 16 | Nov 2 | Test #1 |
| 17 | Nov 4 |
Go over test questions
Mechanical dynamics |
| 18 | Nov 6 | Numerical integration |
| 19 | Nov 9 | Particle systems |
| 20 | Nov 11 | Meshes of Springs, I |
| 21 | Nov 13 | Meshes of Springs, II |
| 22 | Nov 16 | Parallel computing |
| 23 | Nov 18 | Shared memory multicore programming |
| 24 | Nov 20 | OpenMP, pthreads |
| 25 | Nov 23 | CUDA |
| 26 | Nov 25 | Larrabee |
| 27 | Nov 27 | Thanksgiving Holiday -- no class today |
| 28 | Nov 30 | GUEST SPEAKER? |
| 29 | Dec 2 | OpenCL |
| 30 | Dec 4 |
Class Evaluations.
Where to find More Information. |
| * | Dec 9 | Test #2 Wednesday, December 9, 12:00 - 1:20, Kelley 1001. |
| Project # | Points | Title | Due Date |
|---|---|---|---|
| 1 | 25 | Register your Grade-Posting Alias | September 30 |
| 2 | 50 | Vector package | October 8 |
| 3 | 75 | Matrix and Tramsformation packages | October 16 and 21 |
| 4 | 100 | Forward Kinematics | October 30 |
| 5 | 100 | Inverse Kinematics | November 2 |
| 6 | 100 | Collisions and Bouncing | November 11 |
| 7 | 100 | Particle system | November 23 |
| 8 | 100 | Mesh of Springs | December 8 |
| 9 | 100 | Parallel programming | December ??? |
Projects are due at 23:59:59 on the listed due date.
Each of you has been granted five bonus days, which are no-questions-asked one-day extensions which may be applied to any project, subject to the following rules:
Click here to get a copy of the Bonus Day Submission Form. Fill this out and turn it in the next class period after turning in your project.
Electronic submissions are due at 23:59:59 on the listed due date.
Grades will be posted through this web page.
To protect your privacy,
they will be posted by your alias that you give me in Project #1.
Click here to see the current grade posting.
CS 419G will be graded on a fill-the-bucket basis.
There will be 9 projects and two tests.
You get to keep all the points you earn.
Your final grade will be based on your overall class point total.
Based on an available point total of 850,
grade cutoffs will be no higher than:
Attendance at the Guest Lectures will count 5 points each,
making it possible to earn a bonus of 15 points to add to your total.
Accommodations are collaborative efforts between students, faculty and Disability Access Services (DAS). Students with accommodations approved through DAS are responsible for contacting the faculty member in charge of the course prior to or during the first week of the term to discuss accommodations. Students who believe they are eligible for accommodations but who have not yet obtained approval through DAS should contact DAS immediately at 737-4098.
Project Turn-In Procedures
If you disagree with the score, or want to know why you did not receive full
credit, then turn in a note to me along with a listing of your program.
You have one week after the grades are posted to do this!
Grading
Points
Grade
800
A
775
B+
750
B
725
C+
700
C
675
C-
650
D+
625
D
Class Rules
Students With Disabilities
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