| IM | Classes | Grades | VHR |
This page was last updated: November 27, 2007
This is not a game-programming course. We will not be creating any games (yet). Game and simulation development is very much a data and math-intensive activity. So, this is a middleware CS course that will fill in many of the missing pieces for those wanting to enter the simulation and game development worlds in a software tool-building capacity.
Similarly, this is only a little bit a computer graphics course. We will not be writing graphics programs, but you will sometimes be given graphics program skeletons to test your coding.
Even if you aren't looking for a job in one of these fields, you will likely find these fast-paced and varied topics useful and enjoyable.
CS 419G topics include:
| For your programming assignments, you will have access to the graphics systems in OSU's Computer Graphics Education Lab (CGEL) in Batcheller Hall 244. |
|
Yes, we will be using calculus!
Upon completion of the course, students will have demonstrated the ability to:
Prerequisites
Learning Objectives
Professor
The class is being taught by
Professor Mike Bailey.
| Office: | Kelley 2117 |
| Phone: | 541-737-2542 |
| E-mail: | mjb@cs.oregonstate.edu |
| Web site: | http://eecs.oregonstate.edu/~mjb |
| Sundays | 7:00-9:00 (PM) | Instant Messaging |
| Tuesdays | 11:45 - 2:00 | Kelley 2117 |
| Wednesdays | 1:00 - 3:00 | Kelley 2117 |
| Thursdays | 12:30 - 3:00 | Kelley 2117 |
| or, by appointment -- send email |
I recognize that it sometimes takes a certain amount
of courage to ask a question or express an opinion in class.
But, the worst thing of all is to not say anything!
So, this class also has a feature called the Virtual Hand Raise.
Click here to get into it.
It will allow you to send me a question or comment,
completely anonymously.
I will answer all questions submitted this way at the start of the next class.
I haven't been able to find a single textbook that covers all of these topics,
so there will not be one for this class.
Instead, I will hand out notes.
Warning:
Just because you have notes doesn't mean you can skip class!
The notes are just enough so that you can listen and discuss more,
and write less.
They are not meant to be complete.
We will add lots to them in class!
Warning:
Please don't print these until you are told to.
Some of them are still being worked on.
They are here just to show you roughly where we are headed.
Comments and suggestions on these notes are always welcome.
To see an academic year calendar,
click here.
The class lecture time is:
Tuesday and Thursday, 10:00 - 11:20.
Unless otherwise specified,
all lectures will be held in Kelley room 1001.
The Virtual Hand Raise (VHR)
Textbook
Class Note Handouts
Guest Speaker Note Handouts
Class Schedule
| 1 | Sept 25 |
Introductions.
Discussion of class objectives and how we will go about it.
Project #1. Parametric line equation. Vectors, I. |
| 2 | Sept 27 |
Project #1 (the web form) is due at 23:59:59 tonight!
Dan White, Pipeworks, speaking on:
"The Big Picture of Game Development"
|
| 3 | Oct 2 | Vectors, II. |
| 4 | Oct 4 |
Davey Jackson, Garage Games, speaking on:
"Come to Indie GamesCon"
Attendance will be taken. |
| 5 | Oct 9 | Matrices. |
| 6 | Oct 11 | Transformations using matrices. |
| 7 | Oct 16 |
Brian Apgar, Buzz Monkey, speaking on:
"Hardware Matters: Designing multi-platform game code"
Attendance will be taken. |
| 8 | Oct 18 |
Forward kinematics (hierarchical transformations).
Solving nonlinear equations. |
| 9 | Oct 23 | Inverse kinematics. |
| 10 | Oct 25 |
Test #1 review.
Rigid body, constant-acceleration physics. |
| 11 | Oct 30 | Test #1 |
| 12 | Nov 1 | Rigid body collisions. |
| 13 | Nov 6 |
Rigid body dynamics.
Numerical integration. |
| 14 | Nov 8 | Particle systems |
| 15 | Nov 13 |
Parallel computing.
Multiprocessing architectures. Multicore architectures. |
| 17 | Nov 15 | Multithreading programming. |
| 17 | Nov 20 | Mesh of Springs. |
| 18 | Nov 22 | Thanksgiving Holiday -- no class today |
| 19 | Nov 27 | CUDA. |
| 20 | Nov 29 |
Class Evaluations.
Where to find More Information. |
| * | Dec 7 | Test #2 Friday, December 7, 9:30 - 10:50, Kelley 1001. |
Projects are due at 23:59:59 on the listed due date,
with the following exception:
Each student is granted five bonus days, which are no-questions-asked
one-day extensions which may be applied to any project, subject to the following rules:
Click here
to get a copy of the Bonus Day Submission Form.
Fill this out and turn it in the next class period after turning in
your project.
Electronic submissions are due at 23:59:59 on the listed due date.
Grades will be posted through this web page.
To protect your privacy,
they will be posted by your alias that you give me in Project #1.
Click here to see the current grade posting.
CS 419G will be graded on a fill-the-bucket basis.
There will be 9 projects and two tests.
You get to keep all the points you earn.
Your final grade will be based on your overall class point total.
Based on an available point total of 850,
grade cutoffs will be no higher than:
Attendance at the Guest Lectures will count 5 points each,
making it possible to earn a bonus of 15 points to add to your total.
Accommodations are collaborative efforts between students, faculty and Disability Access Services (DAS). Students with accommodations approved through DAS are responsible for contacting the faculty member in charge of the course prior to or during the first week of the term to discuss accommodations. Students who believe they are eligible for accommodations but who have not yet obtained approval through DAS should contact DAS immediately at 737-4098.
Projects
Project #
Points
Title
Due Date
1
25
Register your Grade-Posting Alias
September 27
2
50
Vector package
October 4
3
75
Matrix package
October 10
4
100
Forward Kinematics
October 26
5
100
Inverse Kinematics
October 30
6
100
Collisions and bouncing
November 7
7
100
Particle system
November 20
8
100
Mesh of Springs
December 5
Bonus Days
Project Turn-In Procedures
If you disagree with the score, or want to know why you did not receive full
credit, then turn in a note to me along with a listing of your program.
You have one week after the grades are posted to do this!
Grading
Points
Grade
800
A
775
B+
750
B
725
C+
700
C
675
C-
650
D+
625
D
Class Rules
Students With Disabilities
Other Useful URLs: