##OpenGL GLIB Ortho -1. 1. -1. 1. Vertex hyperb.vert Fragment hyperb.frag Program Hyperbolic Polar <0. 1. 1.> K <0. 1. 10.> \ TransX <-10. 0. 10.> TransY <-10. 0. 10.> Color [1. .5 0.] PushMatrix Rotate -90 1 0 0 WireTeapot PopMatrix