##OpenGL GLIB Perspective 70 Vertex morph.vert Fragment morph.frag Program Morph Blend <0. 0. .9999> OffsetS <0. 0. 1.> OffsetT <0. 0. 1.> \ Density <0. 0.30 1.> Frequency < 1. 10. 50> BackColor {1. 1. 1.} Tol <0. 0. .3> Color [1. .3 0.] Sphere 1. 60 60