##OpenGL GLIB Perspective 70 Vertex pyramids.vert Fragment pyramids.frag Program BumpMapTest \ LightX <-10. 0. 10.0> \ LightY <-10. 10. 10.0> \ LightZ <-10. 10. 10.0> \ SurfaceColor {0.7 0.8 0.1 1.} \ Ang <-3.14159 0.785398 3.14159> \ BumpDensity <5. 16. 100.> \ Ambient <0. 0.1 .4> \ Height <-.06 .005 .06> Sphere 1 200 200 #Obj cow.obj #Teapot