##RenderMan RIB version 3.03 Declare "Height" "uniform float" Declare "Ramp" "uniform float" Declare "Width" "uniform float" Display "second.tiff" "file" "rgb" Format 500 500 -1 LightSource "ambientlight" 1 "intensity" [0.25] LightSource "distantlight" 2 "intensity" [0.75] "from" [5 8 -10] "to" [0 0 0] ShadingRate 1 Projection "perspective" "fov" [70] WorldBegin Attribute "bound" "displacement" [1.5] Surface "seconds" "Width" 0.10 # specify the surface shader Displacement "secondd" "Width" 0.10 "Height" 0.2 "Ramp" 0.20 # specify the displacement shader Color [1 1 1] # Cs Opacity [1 1 1] # Os TransformBegin Translate 0 0 6 # move away from the eye Rotate 90 1. 0. 0. # rotate so don't see north pole Sphere 3 -3 3 360 # a full sphere TransformEnd WorldEnd