##RenderMan RIB version 3.03 Declare "Height" "uniform float" Declare "Ramp" "uniform float" Declare "Width" "uniform float" Declare "NoiseAmp" "uniform float" Declare "NoiseFreq" "uniform float" Display "third.tiff" "file" "rgb" Format 512 512 -1 LightSource "ambientlight" 1 "intensity" [0.25] LightSource "distantlight" 2 "intensity" [0.75] "from" [5 8 -10] "to" [0 0 0] ShadingRate 1 Projection "perspective" "fov" [70] WorldBegin Attribute "bound" "displacement" [1.] Surface "thirds" "Width" 0.10 "Height" 0.10 "Ramp" 0.5 "NoiseAmp" .1 "NoiseFreq" 5. Displacement "thirdd" "Width" 0.10 "Height" 0.10 "Ramp" 0.5 "NoiseAmp" .1 "NoiseFreq" 5. Color [0. .6 1.] # Cs = water Opacity [1 1 1] # Os TransformBegin Translate 0 0 6 # move away from the eye Rotate -45 0. 0. 1. Rotate 90 1. 0. 0. # rotate so don't see north pole Sphere 3 -3 3 360 # a full sphere TransformEnd WorldEnd