This page was last updated: January 8, 2018
If you look at the file SampleVertexData.cpp, you will see how the cube from the sample code was defined. Your job is to do the same thing, but with a different object.
I recommend you copy the Sample2017 folder and replace the file SampleVertexData.cpp with your own definition. I also recommend you use nothing but triangles. That way, nothing else needs to change from the Sample2017.
Define your object using a continuous stream of vertices. Vulkan can also do Index Buffers, but we will come to that later.
Use the Teach system to turn in your: