CS 553 -- Winter Quarter 2009
Test #2 Review
This page was last updated: March 10, 2009
Test date and time:
| Thursday, March 19, 2009 |
| 9:30 - 11:00 AM |
| STAG 310 |
Test rules:
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This is Test #2, not a comprehensive final. However, . . .
- . . . I reserve the right to re-use a verbatim question from Test #1.
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The test is worth 100 points.
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Closed book, closed notes.
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You are responsible for (1) what is in all handouts,
(2) what was said in class,
(3) what you have done in the projects.
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The test is designed to be done in one hour,
but you will have the full 90 minutes.
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The test is over promptly at 11:00.
Only the tests that have been turned in by then will be graded.
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No make-up tests.
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I do re-grades, but the entire test gets re-graded
The test can potentially cover any of the following topics:
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Texture mapping: general concepts, how we get it, why we want it, what it gets us.
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Terrain visualization.
Assigning texture coordinates.
Height exaggeration for visualization.
Height exaggeration for lighting.
Pseudo-lighting.
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Direct volume rendering.
Transfer functions.
Volume rendering using parallel texture planes.
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OpenGL lighting.
How do you get it?
Wat does it do for you?
What simplifications can you do?
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Stencil buffer.
What is it?
How does it work?
What can you use it for?
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Accumulation buffer.
What is it?
How does it work?
What can you use it for?
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OpenGL Shaders.
What parts of the pipeline can they replace?
Why does anyone want to do this?
What vis things can you do with this?
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Spline curves.
Bezier curves, Coons curves.
Use of Coons curve in keyframe animation.
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Delauney Triangulation. What is it? What does it tell you?
Voronoi diagram. What is it? What does it tell you?
Re-sampling.
Interpolated scalar values within a triangle.
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Ethics in Visualization.
Kantian, Utilitarian, Intuitionism, Case Study.
Visualization vs. Conceptualization.
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OpenDX.
What is it? How do you use it?
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More Information about visualization and computer graphics.