##OpenGL GLIB Perspective 70 Vertex texture.vert Fragment texture.frag Program Texture TexUnit 6 Texture2D 6 nvposx.bmp QuadYZ 5. 5. Texture2D 6 nvnegx.bmp QuadYZ -5. 5. Texture2D 6 nvposy.bmp QuadXZ 5. 5. Texture2D 6 nvnegy.bmp QuadXZ -5. 5. Texture2D 6 nvposz.bmp QuadXY 5. 5. Texture2D 6 nvnegz.bmp QuadXY -5. 5. CubeMap 6 nvnegx.bmp nvposx.bmp nvnegy.bmp nvposy.bmp nvnegz.bmp nvposz.bmp CubeMap 7 nvposx.bmp nvnegx.bmp nvposy.bmp nvnegy.bmp nvposz.bmp nvnegz.bmp Vertex refract.vert Fragment refract.frag Program Refract ReflectUnit 6 RefractUnit 7 Eta <.1 1. 5.> Mix <0. 0. 1.> #Teapot Sphere 1 200 200