##OpenGL GLIB Perspective 70 Vertex texture.vert Fragment texture.frag Program Texture TexUnit 6 Texture2D 6 nvposx.bmp QuadYZ 5. 5. 10 10 Texture2D 6 nvnegx.bmp QuadYZ -5. 5. 10 10 Texture2D 6 nvposy.bmp QuadXZ 5. 5. 10 10 Texture2D 6 nvnegy.bmp QuadXZ -5. 5. 10 10 Texture2D 6 nvposz.bmp QuadXY 5. 5. 10 10 Texture2D 6 nvnegz.bmp QuadXY -5. 5. 10 10 CubeMap 6 nvposx.bmp nvnegx.bmp nvposy.bmp nvnegy.bmp nvposz.bmp nvnegz.bmp Vertex ripplescube.vert Fragment ripplescube.frag Program RipplesCube \ TexUnit 6 \ Time <0. 0. 10.> \ Pd <.2 1. 1.5> \ Amp0 <0. .02 .05> QuadXZ -2. 10.