##OpenGL GLIB Perspective 70 Texture2D 5 image.bmp Texture2D 6 before.bmp Texture2D 7 after.bmp Vertex image.vert Fragment image.frag Program Image T <0. 0. 5.> \ MagTol <0. 1. 1.> \ Quantize <5. 20. 20.> \ ResS 512 ResT 512 \ ImageUnit 5 BeforeUnit 6 AfterUnit 7 QuadXY .2 5. MessageBox Push the Scene Backwards using TransZ MessageBox Edit the define in the frag file for different effects