Cloth Simulation
Take a Hooke's spring law simulator. Tie it every tile, every other tile, and then along diagonals. Texture correctly, and viola.
- ClothTest
- [src]
- [bin]
Dependencies: M_System3D, M_Math3D, M_Foundation
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Cloth Simulation
Take a Hooke's spring law simulator. Tie it every tile, every other tile, and then along diagonals. Texture correctly, and viola.
Dependencies: M_System3D, M_Math3D, M_Foundation |
Original image, 16x16 vertices
Same as before but with a tug from the user
A tug at a higher res: 32x32
Gravity applied to 64x64
. . . and the matching forces
Close-up of a tug on the surface
The oh so common wrinkling effect. Self collision is a popular solution. One which I don't believe I've implemented |