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This is one of the first MSVC projects I ever made. It must've been almost a good decade ago. I must have wrote it as one of my first OpenGL programs as well, on a Diamond Monster or maybe a TNT if I was lucky. Its so so oldschool that, as you can see, I didn't even know how to use header files for abstraction correctly. I first learned C/C++ from scripting in QuakeC, in which all files were included through one main file. From there my coding practices followed.

The game is not my own. All credit for creativity goes to my brother Jonathon Moore. He designed it as homage to an older game, Chip Maze (or something like that - I never played it) though we stole some concepts from the old NES game Lolo. It was designed as a Visual Basic 1.0 (back in the DOS-days) project. From there we made numerous expansions, such as level editors and two-player versions. When my beginning of education in MSVC came around, I couldn't think of a better game to recreate.

Controls:
E move up
D move down
S move left
F move right
R restart at lastcheckpoints
A zoom in
Z zoom out
Shift & Move Mouse change view
+ increase visible size
- decrease visible size
Shift & + skip ahead a level
Shift & - skip back a level

Description:

Your goal is to get to the blueish-colored end flag. Don't ask me why. Sadly, as many things we find in life, your objective is not met without hindrances of some form.

  • The grey piles on the ground represent stone, which you cannot influence whatsoever.
  • You can push red blocks around just as you would in any Lolo-ish game.
  • When you push a red block into water (the blue tiles), the block and the water will disappear.
  • You cannot walk against any of the blue arrows on the ground.
  • Gold flags are checkpoints. If you touch one then find you need to restart, rather than returning to the beginning of the level, you will go to the last gold flag you touched.
  • The purple white flag is the end. Touch this and you make it to the next level.


Screenshot
The first screen you see

Screenshot
When I made this my graphics card was so slow that I had to tone down the drawing distance

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It isn't for coincidence that the main character resembles the shape of a Cactrot. I was a big Final Fantasy VI fan.

Screenshot
Checkpoint flag

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End flag