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View-Dependent Texture Maps

Cindy M. Grimm, William D. Smart, and John Hughes.
Technical report WUCSE-2002-10, Department of Computer Science and Engineering, Washington University in St. Louis, St. Louis, MO, 2002.

We present a technique for adding view-dependent information to geometry, allowing us to write down, for each point on the surface, what the surface looks like from every direction. This data structure allows the incorporation of "image-based" objects into ordinary renderingm allows broader viewing conditions for image-based objects (one can look at a torus from "inside the hole," for example), and provides opportunutues for compression of image-based objects and for separate interpolation of intensity and color data for image-based objects.

We based our work on a surface representation that supports models of arbitrary topology, and discuss various methods for capturing, representing, and compressing the view-dependent information.

Paper: [PDF]

@techreport{texture-tr,
  author = {Grimm, Cindy M. and Smart, William D. and Hughes, John},
  title = {View-Dependent Texture Maps},
  number = {{WUCSE-2002-10}},
  address = {St.~Louis, MO},
  institution = {Department of Computer Science and Engineering, Washington University in St.~Louis},
  year = {2002}
}