int CardPile::canTake(Card * aCard)
{ // just say no
return 0;
}
int SuitPile::canTake(Card * aCard)
{
if (top == nilLink) { // empty - can take ace
if (aCard->rank() == 1) return 1;
return 0;
}
if ((top->card())->suit() != aCard->suit())
return 0;
if (((top->card())->rank() + 1) == aCard->rank())
return 1;
return 0;
}