Introduction to OOP | Chapter 9: A Solitare Game: | next | previous | audio | real | text |
public class Game { static Game () { allPiles = new CardPile[ 13 ]; allPiles[0] = new DeckPile(335, 5 ); allPiles[1] = new DiscardPile(268, 5 ); for( int i = 0; i < 4; i++ ) { allPiles[2 + i] = new SuitPile(15 + 60 * i, 5); } for( int i = 0; i < 7; i++ ) { allPiles[6+i] = new TablePile(5+55*i, 80, i+1); } } public static void paint (CardView cv) { for( int i = 0; i < 13; i++ ) { allPiles[i].display(cv ); } } public static void mouseDown (int x, int y) { for( int i = 0; i < 13; i++ ) { if( allPiles[i].includes(x, y) ) { allPiles [i].select(x, y); } } } public static CardPile deckPile () { return allPiles[0]; } public static CardPile discardPile () { return allPiles[1]; } public static CardPile tableau (int index) { return allPiles[6+index]; } public static CardPile suitPile (int index) { return allPiles[2+index]; } private static CardPile[] allPiles; }