Introduction to OOP Chapter 9: A Solitare Game: next previous audio real text

The Main Program

Details of the user interface are isolated in the main program. Much of this is automatically generated by the IDE.
public class Solitaire : System.WinForms.Form {
		// start of automatically generated code
        private System.ComponentModel.Container components;

        public Solitaire() { 
            InitializeComponent();
        }

        public override void Dispose() { 
            base.Dispose();
            components.Dispose();
        }

        private void InitializeComponent() { 
		this.components = new System.ComponentModel.Container ();
		this.Text = "Solitaire";
		this.AutoScaleBaseSize = new System.Drawing.Size (5, 13);
		this.ClientSize = new System.Drawing.Size (392, 373);
	}
		// end of automatically generated code

	protected override void OnMouseDown (MouseEventArgs e ) { 
		Game.mouseDown(e.X, e.Y); 
		this.Invalidate(); // force screen redraw
		}
		
	protected override void OnPaint (PaintEventArgs pe ) {
		Graphics g = pe.Graphics;
		CardView cv = new WinFormsCardView(g);
		Game.paint(cv);
	}

	public static void Main(string[] args) 
		{ Application.Run(new Solitaire()); }
}
Intro OOP, Chapter 9, Slide 17