| Introduction to OOP | Chapter 24: Design Patterns : | next | previous | audio | real | text |
class Triangle : public Shape {
public:
Triangle (Point, Point, Point);
// ...
virtual void displayOnPrinter (Printer);
virtual void displayOnTerminal (Terminal);
// ...
private:
Point p1, p2, p3;
};
void Triangle.displayOnPrinter (Printer p) {
// printer-specific code to
// display triangle
// ...
}
void Triangle.displayOnTerminal (Terminal t) {
// terminal-specific code to
// display triangle
// ...
}