Lapped Textures, Emil Praun and Adam Finkelstein and Hugues Hoppe, Siggraph 2000. This is a technique for taking a mesh, covering it with small, irregularly shaped patches (look like puzzle pieces) and using that to texture map the surface with a tiling texture. Essentially creates an overlapped atlas with C^0 continuity.
More suitable for covering a surface with textures than creating a texture map.
First, the user cuts a "puzzle piece" out of the texture that follows some features (if there are any obvious ones) or is just a zig-zag boundary.
While the mesh is uncovered, grow a disk in the mesh. Flatten the disk onto the plane. Place the texture, aligning the texture coordinates to some global mesh scheme.
May optionally warp texture to align with field.