Surface modeling approaches
Existing methods for representing complicated, organic, arbitrary
topology surfaces.
- Splines: Splines are great at modeling topologically planar
surfaces. They are analytical, can have any desired continuity k, have
local support, hierarchical, and a great deal is known about their
behaviour. Unfortunately, extending them to arbitrary topologies has
proved challenging. The basic approach involves stitching together
spline patches by geometrically constraining the boundaries. Arbitrary
topology is achieved either by filling holes with n-sided patches, or
making more than four patches meet at a corner. Both of these
approaches have problems
both in unwanted curvature and limited continuity.
- Subdivision surfaces: This is a generalization of the geometric
spline construction approach to arbitrary topologies. It easily
handles arbitrary topology and is relatively simple to
implement. These surfaces still have problems,
such as, they are not analytical and have limited continuity. Although
this isn't much of an issue for simply representing a shape, it does
have consequences for performing analytical calculations with or on
the shape. One subtle note is that hierarchical editing, as in adding
fine detail, requires very careful construction of the topology of the
initial mesh - otherwise, you won't get handles where you want them, just where the subdivision process places them.
- Implicit surfaces: These range from blobby models, to adaptive
distance fields to grid
data. All of these approaches are much more suited to changing
topologies and complicated topologies then the above two
approaches. Unfortunately, they also require computationally intensive
techinques for rendering, and it is non-trivial to produce 2D-style
texturing (3D textures are trivial).