Mike Bailey's Blender Page

http://cs.oregonstate.edu/~mjb/blender


Latest update: May 1, 2025


To All You 2025 Blender Campers:


On-Campus Camp

Welcome to the 2025 in-person Blender Camp! We're excited to have you here.
The Camp runs from Monday July 7 - Friday July 11 from 9:00 AM - noon. We start on time!

Location: OSU's Computer Graphics Education Lab (CGEL),
located in Batcheller Hall, room 244. (Room 244 is right next to the second floor stair landing.)
Warning! That room is under-air-conditioned! Dress comfortably.

Drop-off and Pick-up: STEM Academy is coordinating a drop-off and pick-up point on Monroe Avanue in front of Rogers Hall. An adult will walk campers to and from the CGEL.

Important to Know: We strongly recommend that you have a memory stick to save your work on. There is no guarantee that any files you save on our CGEL machines will be there the next day. Emailing these files to yourself, or accessing your Google Drive, also works.

Virtual (Online) Blender Camp

Virtual (Online) Blender Camp is Monday July 7 - Friday July 11, 1:00 PM - 4:00 PM PDT. We start on time!

Our Zoom link will be: https://oregonstate.zoom.us/j/8340727662?pwd=b01tZ0hJUzdHNUtrdTRqSkdwbG4zdz09

Important to Know: You need to have a recent version of Blender downloaded and tested on your own machine before camp starts. The current version of Blender is 4.4, but if you have 4.0 or higher, that should be fine.

To download Blender on your system, go to: https://www.blender.org/download/

You don't have to do anything with Blender yet, just make sure you can get it running.
We won't be taking time at the start of class to get your Blender up and running - we will dive right into using it. If you try this ahead of time and can't get it to install or run, email me at: mjb@cs.oregonstate.edu

If you don't have one already, I strongly recommend that you get a 3-button mouse for use with Blender at home. (The middle button being both a push-button and a scroll wheel.) Blender makes liberal use of all 3/4 buttons. You can get by without one, but your life will be considerably easier with one.

Our Blender Notes

We will be following the notes below. Go ahead and take a peek if you want a head start.

There are some files below that might be handy for you to pre-load on your own system.

Blender is a lot of things. We won't have time to cover them all. If there are parts of Blender that you are especially interested in learning, let me know at: mjb@cs.oregonstate.edu so that I can attempt to cover them.

Any questions or concerns about the camp? Send me an email at mjb@cs.oregonstate.edu


The Notes:

These notes are based on Blender version 4.1, but will be updated to 4.4 before the camps start. Any version of Blender that you have that is 4.0 or greater should be fine.

These are the notes:

Latest update of these notes: July 15, 2024


Blender Files:

These are Blender example files from the notes.
Blender Campers: please pre-load these on your memory stick!

anim1.blend One-character animation
anim2.blend Two-character animation
balltubes.blend Physics: ball rolls down tubes
blowing.blend Blowing particles (see particles.blend below)
cloth.blend Cloth animation
cloth.pinned.blend Pinned-cloth animation
cornhole.blend Using physics to get a cube to bounce into a hole
cycles.blend Cycles-rendering scene
cycles_stereo.blend Spherical Stereo for a VR Headset
cycles_stereo_spherical.jpg Spherical Stereo image for a VR Headset
dominos.blend Rigid body dominos animation
fluidmonkeycone.blend Monkey-fluid falling over a cone
fluttering.blend A flag fluttering in the breeze
freestyle.blend Freestyle rendering
golf.blend Physics: ball rolls into a hole
hinge.blend Rigid body joint
lattice.blend Modeling with lattices
meshes.blend The Blender set of mesh objects
mist.blend Shows use of the mist option
model.blend Human-ish model
modelmoved.blend Human-ish model posed
parent-child.blend Parent-child relationship
particles.blend Non-blowing particle system (see blowing.blend above)
reflrefr.blend A scene with reflection and refraction
reflrefr6.blend A scene with lots of reflection and refraction
rigid.blend Rigid body motion
scene.blend A scene we will use to talk about rendering
stereo.blend Stereographics
textures.blend Both procedural and image textures
wireframe.blend Using the wireframe modifier
worldtex.bmp A texture file of the world

And, if you want textures for other planets, visit one of NASA's sites at: https://nasa3d.arc.nasa.gov/images

Also check out: https://www.solarsystemscope.com/textures/

and: https://svs.gsfc.nasa.gov/4720

Obj Files:

Pre-created files that can be imported into Blender:

cat.obj Cat
bunny010n.obj The Stanford Bunny
cow.obj Cow
dino.obj Triceratops
dog.obj Dog
skeleton.obj Human skeleton
shapeship.obj Spaceship
teapot.obj Teapot

Blender Videos:

anim2,mp4 Two-character animation
cloth,mp4 Cloth animation
dominos,mp4 Falling-dominos physical simulation
fluttering.mkv A flag fluttering in the breeze.
lattice,mp4 Lattice sculpting
particles,mp4 Particle simulation
reflrefr6,avi An animation with lots of reflection and refraction


Good Blender Web References:


Good Printed Blender References:


Did you like these notes? Want to try some other fun K-12 stuff from Oregon State University?


SIGGRAPH Short Course Computer Graphics Notes:

A Whirlwind Introduction to Computer Graphics


Related college courses at Oregon State University:


Comments? Suggestions? Questions? Contact:

Mike Bailey
Professor, Oregon State University Computer Science
2117 Kelley Engineering Center
Corvallis, OR 97331-5501
541-737-2542
mjb@cs.oregonstate.edu