##OpenGL GLIB Perspective 90 Noise3D 128 Translate -5 0 0 # move the scene away from the eye Vertex stripesnoise.vert Fragment stripesnoise.frag Program StripesNoise NoiseAmp <0. 0. 5.> \ NoiseFreq <0. 1. 5.> \ A <0 1. 10> P <0. .25 1.> \ Tol <0. 0. .5> # sphere: Color [1 0 0] Translate -1 0 0 Sphere 1 # cone: Color [1 1 0] Translate 1.5 0 0 TransformBegin Cone 0.5 1. TransformEnd # torus: Color [0 1 0] Translate 2 0 0 TransformBegin Torus .2 1. TransformEnd # teapot: Color [1 .5 0] Translate 4 0 0 TransformBegin Teapot TransformEnd Color [1 0 1] Translate 3 0 0 Cylinder .5 2.