CS 450 / 550 -- Introduction to Computer Graphics

4 credits

Fall Quarter 2024

https://cs.oregonstate.edu/~mjb/cs550

Class Resources Page


"Computer Graphics is the world's #1 enabling technology. It doesn't matter who you are or how you got here.
Computer Graphics is for everyone" -- Mike Bailey

"Imagination will often carry us to worlds that never were. But without it, we go nowhere." -- Carl Sagan


Office Hours Handouts Classes Projects


This page was last updated: November 21, 2024


Welcome to CS 450/550! I am so glad to have you here. I really enjoy getting to work wth this class. This will be an excellent chance for you to exercise your creativity. You will surprised by what you will be able to do!


Attention Ecampusers!

A special warm welcome to all you Ecampusers! It is exciting to have a cohort here that comes from all over the world. That makes you very special!

You will experience the exact same course that on-campus students experience: same material, same notes, same projects, same quizzes, same tests, and same Zoom Office Hours. There are recorded videos that go along with the notes (they are called "LV" for "Lecture Videos" and you will see them in the same table that has links to the notes).

This course is asynchronous and somewhat flexible, but not self-paced. Our schedule for course content and the due dates provide guardrails for how you need to interact with the material.

Like I do whenever I have Ecampus students, I will do a Live Lecture on Zoom every week so that you can hear a discussion of the topics with the chance to ask live questions. This term, that day and time is Wednesdays 2:00 PM Pacific Time. This starts Wednesday, September 25.

On-campus Graphicsers are always encouraged to come as well.

My Zoom-room is: https://oregonstate.zoom.us/j/8340727662?pwd=b01tZ0hJUzdHNUtrdTRqSkdwbG4zdz09

These Live Lectures will be recorded so that if you miss them, you can catch them later.

During the LL, you can ask questions by speaking or by typing into the Zoom Chat. I will answer questions during the LL and in a document that I will post in the same place on this Class Resources Page that I post the recorded LL videos.

Thanks, Ecampusers, for being here!


Graphics Thinking Comes First

The big goal of this class is to develop your "graphical thinking", that is, how to go from an idea in your head to actually getting the pixels on the screen. To get you to that state as smoothly as possible, we will start by using a part of OpenGL that has been "deprecated", but is easier to learn and apply. (In OpenGL, "deprecated" doesn't mean "gone away", it means "not recommended for efficiency reasons".) Later on, you will learn the recommended (i.e., efficient) ways of using OpenGL.


Looking Glass Quilts

Take a look at the special web-based 3D displays here. I will show you how you can create 3D displays such as these from your own geometry and how to embed this type of display on your own web page!


To see an academic year calendar, click here.

All students are subject to the registration and refund deadlines as stated in the Office of the Registrar Academic Calendar.

Stuff You Should Be Interested In:


Job-Hunting Information:


Class Notes Handouts and Recorded Videos in Place of a Textbook

Course material will consist of my notes and web pages.
All required course materials for this class will cost you $0.00 (i.e., free).

LV = Lecture Video

NOTE: I am still recording new versions of some of the videos. Any topic without an LV is one being recorded still. Stay tuned.
Week #Noteset
0 Class Resources Page         LV
0 Introduction to CS 450/550 1pp 2pp 4pp 6pp LV
0 A Brief History of Computer Graphics 1pp 2pp 4pp 6pp LV
0 Project Notes 1pp 2pp 4pp 6pp LV
0 The Computer Graphics Process 1pp 2pp 4pp 6pp LV
0 The Science of Pixar 1pp 2pp 4pp 6pp LV
0 Getting Started with OpenGL Programming 1pp 2pp 4pp 6pp LV-A LV-B LV-C
1 Khronos Group's OpenGL 4.6 Reference Card PDF
1 The C/C++ Sample Program sample.cpp
1 Display Lists 1pp 2pp 4pp 6pp LV
1 GL Utility Toolkit (GLUT) 1pp 2pp 4pp 6pp LV
1 Color in Computer Graphics 1pp 2pp 4pp 6pp LV-A LV-B
1 Sines and Cosines for Animation 1pp 2pp 4pp 6pp LV
1 OBJ Files 1pp 2pp 4pp 6pp LV
2 Lighting 1pp 2pp 4pp 6pp LV-A LV-B
2 Lighting Steps PDF
2 Framebuffer 1pp 2pp 4pp 6pp LV
2 Keytime Animation 1pp 2pp 4pp 6pp LV
2 Keytime Steps PDF
3 OpenGL Transparency 1pp 2pp 4pp 6pp LV
3 Texture Mapping 1pp 2pp 4pp 6pp LV-A LV-B
3 Texturing Steps PDF
4 Forward Kinematics 1pp 2pp 4pp 6pp LV
4 Test #1 review. HTML
5 Geometric Modeling 1pp 2pp 4pp 6pp LV-A LV-B
5 GLM 1pp 2pp 4pp 6pp LV
5 A short GLM Primer HTML
5 Vertex Buffer Objects 1pp 2pp 4pp 6pp LV
6 Freezing Your Animation 1pp 2pp 4pp 6pp
6 Shaders 1pp 2pp 4pp 6pp LV-A LV-B LV-C
6 Shader Steps PDF
6 Instancing 1pp 2pp 4pp 6pp LV
6 OpenGL Picking 1pp 2pp 4pp 6pp LV
7 Casting Shadows with OpenGL 1pp 2pp 4pp 6pp LV
7 Rendering 1pp 2pp 4pp 6pp LV-A LV-B
8 Stencil Buffer 1pp 2pp 4pp 6pp LV
8 Animation 1pp 2pp 4pp 6pp LV-A LV-B
8 3D Printing 1pp 2pp 4pp 6pp LV
9 Setting the Eye Position on an Orbiting Body 1pp 2pp 4pp 6pp LV
9 Stereographics 1pp 2pp 4pp 6pp LV
9 Looking Glass Stereo Quilts 1pp 2pp 4pp 6pp LV
9 Virtual and Augmented Reality 1pp 2pp 4pp 6pp LV
10 Vulkan 1pp 2pp 4pp 6pp LV
10 More Information PDF      
10 Test #2 Review HTML


Guest Speaker Links

Andrew Glassner, Weta Digital: "Exploring the World with Computer Graphics" Articles

Vinh Le's (Pixar and formerly ILM) video presentation can be found here: Video

Vinh Le's (Pixar and formerly ILM) video presentation can be found here: Video

Regarding Pixar internships. Vinh says: find information here: http://www.pixar.com/internships That web site says that internships for 2025 will be posted December 4, 2024. There are Production Internships, of which PUP is one. PUP is more artistic, but can be more technical, whatever the student brings. It introduces the pipeline, from modeling, shading to animation to rendering, i.e. the pipeline of typical studios. This is suited more for students interested in the Artist type careers. Then there are Technology Internships, which is Systems, R&D, and Renderman, perhaps more suited to the technical students that like to code.

As to the Joy Particles, Vinh says "The Joy particles were just to be something in the background, like in the first movie, but the final story had them front and center with a hero moment when Anxiety turned the console over to Joy. It was cool to have them a focus of the story, but also daunting, as the setup wasn't made for those types of shots. Nothing like new challenges with less time to accomplish, but live action experience prepared me for that!"

Information coming from Natasha Anisimova's talk:


Class Schedule

To see an academic year calendar, click here.

For on-campus students, face-to-face class time is: Monday and Wednesday, 12:00 - 1:40. Unless otherwise specified, all classes will be in Wilkinson Hall room 110. That room is actually the Gilfillan Auditorium. It can be accessed most easily from 26th Street at the back of the building.

Cancelled dates:

  1. Monday, Nov 11
  2. Wednesday, Nov 27

Note: this schedule is my best guess on where we'll be -- it is only approximate.

Week #Start DateTopics
0 Sept 25 Introductions
Discussion of class objectives and how we will go about it
A brief history of computer graphics
Project Notes
The Computer Graphics Process
The Computer Graphics Vertex-to-Pixel Pipeline
Getting started with OpenGL
1 Sept 30 Getting started with OpenGL
Project #1
Sample program
Color in CG
GL Utility Toolkit
Display Lists
OBJ files
2 Oct 7 Project #2
Lighting: Ambient, Diffuse, Specular, per-vertex versus per-fragment
Framebuffers: the rasterizer, Double-buffering, Z-buffer, Z-fighting
3 Oct 14 Project #3
Keytime Animation
Transparency (blending)

Andrew Glassner, Weta Digital, speaking on "Exploring the World with Computer Graphics" on Wednesday, October 16, 12:00 noon. This will be on Zoom and in Wilkinson 110 for on-campusers. Here is the Zoom-room. Confirmed.

4 Oct 21 Project #4
Test #1 review.
Texture mapping

Natasha Anisimova, speaking on "Breaking into the Gaming Industry", on Wednesday October 23, 12:00 noon. This will be shown on Zoom and in Wilkinson 110 for on-campusers. Here is the Zoom-room. Confirmed.

5 Oct 28 Geometric modeling: meshes, curves, surfaces, constructive solid geometry (CSG), L-systems
Vertex Buffer Objects (VBOs): their role in non-deprecated OpenGL, how to create them, VBO efficiency versus glBegin-glEnd
Test #1 will be taken on Canvas in a 60-minute interval of your own choosing during October 30 - November 2. It will open at 12:00 noon on Wednesday, October 30 and will close at 23:59 on Saturday, November 2. The test will be unproctored and open notes.

Vinh Le, Pixar (and formerly ILM), will appear Monday, October 28, 12:00 noon, speaking on "Introduction to Visual FX". This will be on Zoom and in Wilkinson 110 for on-campusers. Here is the Zoom-room. Confirmed.

6 Nov 4 Shaders: the GLSL shader programming language, vertex shaders, fragment shaders, uniform variables, out/in variables, the role of the rasterizer
Casting shadows: rendering the depth into a texture, two-pass algorithms
GLM: its role in non-deprecated OpenGL, its role in vertex shaders
7 Nov 11 No class on Monday, November 11!
Project #6
Forward kinematics: general hierarchical transformations
Rendering: rasterization, ray-tracing, path-tracing, radiosity
8 Nov 18 Animation: keyframe, forward kinematics (FK), inverse kinematics (IK), physics, chains, cloth, functional animation, motion capture (mocap)
Stencil Buffer
3D printing
9 Nov 25 Stereographics: the non-symmetric viewing volume
Producing "quilts"
Virtual and augmented reality: viewing headsets, distortion shaders, foveated rendering, spherical stereo rendering
OpenXR
No on-campus class on Wednesday, November 27! However, we will have the Week #9 Live Lecture that day!
10 Dec 2 Vulkan: differences from OpenGL
More Information document
Test #2 Review
Rob Russ, Pixar, will appear Wednesday, December 4, 12:00 noon, speaking on "The Making of Toy Story 4". This will be on Zoom and in Wilkinson 110 for on-campusers.
Feel free to invite anyone you think is interested.
Here is the Zoom-room. Confirmed.
T2 Dec 11-14 Test #2 will be taken on Canvas in a 60-minute interval of your own choosing during December 11-14. It will open at 12:01 AM PT on Wednesday, December 11 and will close at 11:59 PM PT on Saturday, December 14. The test will be unproctored and open notes.


Live Lectures

I will do a Zoom-based Live Lecture every week on Wednesdays starting at 2:00 Pacific Time. This starts on Wednesday, September 25.

We will go over some current materials, some upcoming materials, and maybe some extra materials (such as CG videos). It will be a time for you to also ask live questions or chat questions. Attendance at the live session is optional. Lurking is welcome! These sessions will be recorded in case you missed them. Here is my Zoom-room.

Week #ChatVideo
0PDF Video
1PDF Video
2PDF Video
Blender Night #1PDF Video
3PDF Video
4PDF Video
5PDF Video
6PDF Video
7PDF Video
Blender Night #2----- Video
8PDF Video


Professor

The class is being taught by Professor Mike Bailey.

Office: Kelley 2117 (2nd floor, south side, overlooking the Milam dumpsters)
Email: mjb@cs.oregonstate.edu
Phone: 541-737-2542 (probably will need to leave a message)
Zoom-room: Zoom

Above all, know that I am here to help you!

Prof. Bailey's Office Hours

Coming soon!
or, anytime my office door is open
or, by appointment -- send email

All Office Hours

We will set our Office Hours based on what you tell me in this web form.

All OHs are on Zoom. All OHs are open to everyone, regardless of what section you are in.

We strongly encourage Office Hour "Lurkers"! You don't need to come to OHs to specifically ask questions. Being on Zoom, you can just listen in, even if you are working on something else. I have found Lurking to be an amazingly effective way to make the projects go smoother for you. Use it!

NameEmail @oregonstate.eduZoom-roomMondayTuesdayWednesdayThursdayFridaySaturday
Ninad Anklesaria (NA) anklesan Zoom 8:00-11:00 8:00-11:00 8:00-11:00 8:00-9:00
Ajay Hayagreeve Balaji (AHB) balajia Zoom 2:00-5:00 4:00-5:00 3:00-6:00 9:00-12:00
Li-Hsin Chiang (L-HC) chiangl Zoom 2:00-4:00 1:00-4:00 1:00-4:00 1:00-3:00
Nirmit Bharatbhai Patel (NBP) patenirm Zoom 4:00-6:00 10:00-1:00 12:00-2:00 1:00-3:00 12:00-1:00
Uddyan Sinha (US) sinhau Zoom 8:00-1:00 8:00-1:00
Bo Wang (BW) wangb3 Zoom 8:00-10:00 9:00-12:00
Yifan Zeng (YZ) zengyif Zoom 8:00-10:00 8:00-9:00 8:00-11:00 8:00-12:00
Prof. Bailey (PB) mjb Zoom 10:00-11:00 10:00-12:00 2:00-4:00 (LL) 4:00-6:00

All OHs are on Zoom. All times are Pacific time. LL signifies when the "Live Lecture" is.

Day 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00
Monday NA , US NA , US NA , US , PB US US L-HC L-HC
Tuesday NA , BW NA , BW NA , PB PB L-HC AHB , L-HC AHB , L-HC AHB
Wednesday YZ YZ NBP NBP NBP L-HC L-HC , PB (LL) L-HC , PB (LL) NBP NBP
Thursday NA , YZ NA , BW NA , BW BW NBP L-HC , NBP L-HC AHB
Friday US , YZ US , YZ US , YZ US US NBP NBP AHB AHB , PB AHB , PB
Saturday NA , YZ AHB , YZ AHB , YZ AHB , YZ NBP
The links point to the Zoom-Rooms
"LL" = Prof. Bailey's Live Lecture


Demonstration Videos


Projects

LV = Lecture Video

Project # Points Title Due Date LV
1 50 Draw Something Cool in 3D! Oct 7 LV
2 100 Transformations Oct 15 LV
3 100 Lighting Oct 23 LV
4 100 Keytime Animation Nov 4 LV
Final Project Proposal 10 Final Project Proposal Nov 13 -- No Bonus Days LV
5 100 Texture Mapping Nov 14 LV
6 100 Shaders Nov 27 LV
FP 90 Final Project Monday, Dec 9, 23:59:59 -- No Bonus Days LV
550-only paper 100 Paper analysis Monday, Dec 9, 23:59:59 -- No Bonus Days LV

Project Turn-In Procedures

Your project turn-ins will all be done on Canvas. You will turn in 2 files (for the Shaders project, it will be 4):

  1. Your .cpp file
  2. A short PDF report containing:

  • To see how to turn these files in to Canvas, go to our Project Notes noteset, and go the the slide labeled How to Turn In a Project on Canvas.

  • Be sure that your video's permissions are set to unlisted.. The best place to set this is on the OSU Media Server.

  • A good way to test your video's permissions is to ask a friend to try to open the same video link that you are giving us.

  • The video doesn't have to be made with Kaltura. Any similar tool will do.

  • Do not zip, tar, rar, etc. any of the files. Just upload them all.

  • Electronic submissions are due at 23:59:59 PT on the listed due date.

  • You can create the videos any way you want. Kaltura is quick, easy, and OSU has a site license for it. Here is how to use Kaltura. Zoom recording also works well.

  • Please keep the videos short and to the point. Just show us what the grading rubric shows that we are grading on. Don't, don't, don't use the video to walk us through your code.


    Files You Already Have

    The following files are already in your Sample .zip and .tar files. They are #include'ed near the top of sample.cpp -- all you have to do to use them is un-comment their #include:
    FileFunction
    bmptotexture.cppunsigned char * BmpToTexture( char *filename, int *width, int *height ) [see the Texture notes]
    glslprogram.cppGLSLProgram class [see the Shaders notes]
    keytime.cppKeytimes class [see the Project #4 notes]
    loadobjfile.cppint LoadObjFile( char *name )
    osucone.cppvoid OsuCone( float radtop, float radbot, float height, int slice, int stacks )
    osusphere.cppvoid OsuSphere( float radius, int slice, int stacks )
    osutorus.cppvoid OsuTorus( float innerRadius, float outerRadius, int nsides, int nrings )
    setlight.cppvoid SetPointLight( int ilight, float x, float y, float z, float r, float g, float b ) [see the lighting notes]
    setlight.cppvoid SetSpotLight( int ilight, float x, float y, float z, float xdir, float ydir, float zdir, float r, float g, float b ) [see the lighting notes]
    setmaterial.cppvoid SetMaterial( float r, float g, float b, float shininess ) [see the lighting notes]
    vertexbufferobject.h, vertexbufferobject.cppVertexBufferObject class [see the vertex buffer notes]


    Downloadable Files

    Opening up one of the SampleWindows.zip, SampleLinux.tar, or SampleMac.tar files will produce a folder full of all the other files you need. You do not need to go hunt the internet for any other files. Use the ones that have been given to you.

    Windows Visual Studio 2022 Sample Program SampleWindows.zip Un-zip and double-click on the .sln file, then select Build→Clean Solution, then select Build→Build Sample, then select Debug→Start Without Debugging
    Linux Sample Program SampleLinux.tar Un-tar (tar -xvf SampleLinux.tar), then cd SampleLinux, then make sample, then ./sample
    Mac Sample Program * SampleMac.tar * Un-tar (tar -xvf SampleMac.tar), then cd SampleMac, then make sample, then ./sample
    A Windows color-picker program ColorPicker.exe  
    Windows Visual Studio 2022 Shadows Program ShadowDemo.zip Un-zip and double-click on the Shadows.sln file, then select Build→Clean Solution, then select Build→Build Shadows, then select Debug→Start Without Debugging, 's' to toggle the shadows

    *

    1. An alert student sent this piece of advice: "I got it working by using gcc version 13, instead of the default version 14 that Homebrew supplies. This was the terminal command:
      g++-13 -framework OpenGL -framework GLUT sample.cpp -o sample -I. -Wno-deprecated
    2. Previous Mac users in this class have recommended that, rather than use the trackpad, you go get a Bluetooth 3-button mouse. If you need to use the Mac trackpad, I've been told that a two finger click/tap works as a right click and option+click works as a middle click.

    Using OBJ Files

    If you want to load a .obj file as part of one of your projects, un-comment the #include for the file loadobjfile.cpp in your own code. Then, do this:

    // a global variable:
    GLuint DL;
    
    . . .
    
    // do this in InitLists( ):
    DL = glGenLists( 1 );
    glNewList( DL, GL_COMPILE );
    	LoadObjFile( (char *)"spaceship.obj" );
    glEndList( );
    
    . . .
    
    // do this in Display( ):
    glCallList( DL );
    


    Grading

    Scores will be posted through Canvas. CS 450/550 will be graded on a fill-the-bucket basis. There will be 7 projects, 10 quizzes (weeks 0-8, 10), and two tests. You get to keep all the points you earn.

    The quizzes will be done via Canvas. They will open each Friday at 12:01 AM PT and close Sunday night at 23:59 PT. Canvas is very unforgiving about due times -- don't push it.

    But, week #0 and week #9 are different:

    Your final grade will be based on your overall class point total. Based on an available point total of 1050, grade cutoffs will be no higher than:

    Points Grade
    1020
    1000 A- 
    980 B+
    960
    940 B- 
    920 C+
    900
    880 C-
    860 D+
    840
    820 D- 

    You will notice that these cut-offs are not 90-80-70-... This is because I am going to do a "soft-grade" on your programming projects, i.e., if it works, you get full credit. A "hard-grade" would look at your programming style, etc., which would allow more of a traditional grading scale.

    Bonus Days and Late Assignments

    "I love deadlines. I like the whooshing sound they make when they fly by."
    -- Douglas Adams

    Each of you has been granted 5 Bonus Days, which are no-questions-asked one-day project due date extensions, subject to the following rules:

    1. Up to 2 Bonus Days may be applied to any one project
    2. Some projects have been labeled No Bonus Days. Bonus Days cannot be used on these projects.
    3. Bonus Days cannot be applied to tests or quizzes

    To use one or more Bonus Days on a given project:


    Background Resources

    Over the last couple of years, various faculty have been putting together mini-tutorials on topics that we (apparently) expect you to magically know, without us ever actually showing you. Here they are. We hope they help.


    Good References


    Other Useful Online Graphics Information


    Other Notes You Might Find Useful!

    OSU Classes
    CS Skills for Simulation and Game Programming
    Computer Graphics Shaders
    Parallel Programming
    Scientific Visualization
    Vulkan

    General
    ChromaDepth
    ParaView
    WebGL

    K-12 Outreach
    Blender
    Processing
    Scratch
    SketchUp
    TinkerCad

    SIGGRAPH Conference Whirlwind Introduction to CG Notes
    Whirlwind

    All of my notes listed on one page:
    cgeducation


    Student Resources:

    Academic Calendar

    All students are subject to the registration and refund deadlines as stated in the Academic Calendar: https://registrar.oregonstate.edu/osu-academic-calendar

    Counseling and Psychological Services

    Oregon State University's Counseling and Psychological Services (CAPS) provides OSU students with individual, relationship, and group counseling. I have met some of these people. They are very professional and very kind. If you are in any type of emotional difficulty, don't hesitate to contact them. If it makes it easier for you, I will walk over with you.

    TELUS: Mental Health Support for Students

    TELUS Health Student Support @ OSU is an app that gives all OSU students, including Ecampus students, 24/7 access by text or phone with a licensed mental health counselor. The app makes it easy to schedule short-term counseling appointments with the same ongoing counselor and provides educational materials covering mental health topics. Students can communicate with a counselor in five different languages (Mandarin, Cantonese, French, Spanish or English); additional language options are available upon request. Download this app by looking up "TELUS Health Student Support" on the Google Play Store (Android) or the Apple App Store (iPhone).

    Establishing a Positive Community

    It is important you feel safe and welcome in this course. If somebody is making discriminatory comments against you, sexually harassing you, or excluding you in other ways, contact the professor, your academic advisor, and/or report what happened at https://studentlife.oregonstate.edu/studentconduct/ reporting so we can connect you with resources.

    Academic Dishonesty

    You are expected to do your own work. Helping each other, with explanations or clarifications, is OK. Sharing code with each other or copying code from someone else's archive site (e.g., github), however, is considered cheating. Anyone caught cheating will fail this class, and the matter will be turned over to the Dean's Office.

    You are expected to read and understand Oregon State University's Statement of Expectations for Student Conduct, found here: https://beav.es/codeofconduct . If there is any parts of this document that you don't understand, ask me!

    Students With Disabilities

    Accommodations for students with disabilities are determined and approved by Disability Access Services (DAS), https://ds.oregonstate.edu/. If you, as a student, believe you are eligible for accommodations but have not obtained approval please contact DAS immediately at 541-737-4098 or at disability.services@oregonstate.edu . DAS notifies students and faculty members of approved academic accommodations and coordinates implementation of those accommodations. While not required, students and faculty members are encouraged to discuss details of the implementation of individual accommodations.

    Student Bill of Rights

    OSU has twelve established student rights. They include due process in all university disciplinary processes, an equal opportunity to learn, and grading in accordance with the course syllabus. See: https://asosu.oregonstate.edu/advocacy/rights

    Religious Holidays

    Oregon State University strives to respect all religious practices. If you have religious holidays that are in conflict with any of the requirements of this class, please see me immediately so that we can make alternative arrangements.

    Life Events

    As {John Lennon? Allen Saunders?} has said: "Life is what happens to you while you're busy making other plans". I care about you as a person. When life happens to you, call me or send me an email or come see me. I might be able to help. But I surely can listen. You are not alone.

    Reach Out for Success

    University students encounter setbacks from time to time. If you encounter difficulties and need assistance, it's important to reach out. Consider discussing the situation with me or an academic advisor. Learn about resources that assist with wellness and academic success at http://oregonstate.edu/ReachOut. Students are always encouraged to discuss issues that impact your academic success. If you feel comfortable sharing how a hardship might impact your performance in this course, please reach out to me. If you are in immediate crisis, please contact the Crisis Text Line by texting OREGON to 741-741 or call the National Suicide Prevention Lifeline at 1-800-273-TALK (8255)

    Basic Needs

    Success at OSU means knowing and using your resources. One helpful resource is the community of staff available at the Basic Needs Center (BNC) for support (bnc@oregonstate.edu, 541-737-3747, https://studentlife.oregonstate.edu/bnc). Students can drop in during open hours and talk with a BNC student leader for resources, ideas and strategies connected to basic needs challenges. The BNC is often known for its food pantry, but there are other resources connected to groceries and affording food and staff who can help you work through housing stressors. Domestic undergraduate students living in Oregon are possibly eligible for SNAP. BNC staff are can help you navigate this process.


    Comments? Suggestions? Questions? Contact:
    Prof. Mike Bailey
    Oregon State University Computer Science
    2117 Kelley Engineering Center
    Corvallis, OR 97331-5501
    541-737-2542
    mjb@cs.oregonstate.edu

    Origami.mp4
    Boom.mp4
    Boom link!
    Card Trick