// // time: Wed Apr 18 13:51:59 2001 // // version: 3.1.2 (format), 4.1.1 (DX) // // // MODULE main // // comment: This visual program shows the decimal and octal values for each character in a character set. // workspace: width = 638, height = 691 // layout: snap = 0, width = 50, height = 50, align = NN // macro main( ) -> ( ) { // // node Caption[2]: x = 559, y = 471, inputs = 9, label = Caption // input[1]: defaulting = 0, visible = 1, type = 16777248, value = {"octal value"" ""decimal value"} // input[2]: defaulting = 0, visible = 1, type = 8, value = [.05 .95] // main_Caption_2_out_1 = Caption( main_Caption_2_in_1, main_Caption_2_in_2, main_Caption_2_in_3, main_Caption_2_in_4, main_Caption_2_in_5, main_Caption_2_in_6, main_Caption_2_in_7, main_Caption_2_in_8, main_Caption_2_in_9 ) [instance: 2, cache: 1]; // // node Caption[3]: x = 577, y = 544, inputs = 9, label = Caption // input[1]: defaulting = 0, visible = 1, type = 32, value = "character" // input[2]: defaulting = 0, visible = 1, type = 8, value = [.15 .94] // input[6]: defaulting = 0, visible = 0, type = 1, value = 20 // input[7]: defaulting = 0, visible = 0, type = 32, value = "area" // main_Caption_3_out_1 = Caption( main_Caption_3_in_1, main_Caption_3_in_2, main_Caption_3_in_3, main_Caption_3_in_4, main_Caption_3_in_5, main_Caption_3_in_6, main_Caption_3_in_7, main_Caption_3_in_8, main_Caption_3_in_9 ) [instance: 3, cache: 1]; // // node Construct[2]: x = 7, y = 328, inputs = 4, label = Construct // input[1]: defaulting = 0, visible = 1, type = 16777224, value = {[-.5 0]} // input[2]: defaulting = 0, visible = 1, type = 16777224, value = {[1 1]} // input[3]: defaulting = 0, visible = 1, type = 8, value = [17 17] // main_Construct_2_out_1 = Construct( main_Construct_2_in_1, main_Construct_2_in_2, main_Construct_2_in_3, main_Construct_2_in_4 ) [instance: 2, cache: 1]; // // node ShowConnections[1]: x = 21, y = 447, inputs = 1, label = ShowConnections // main_ShowConnections_1_out_1 = ShowConnections( main_Construct_2_out_1 ) [instance: 1, cache: 1]; // // node Import[2]: x = 88, y = 36, inputs = 6, label = Import // input[1]: defaulting = 0, visible = 1, type = 32, value = "fontlayout.dx" // main_Import_2_out_1 = Import( main_Import_2_in_1, main_Import_2_in_2, main_Import_2_in_3, main_Import_2_in_4, main_Import_2_in_5, main_Import_2_in_6 ) [instance: 2, cache: 1]; // // node Mark[4]: x = 12, y = 125, inputs = 2, label = Mark // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions" // main_Mark_4_out_1 = Mark( main_Import_2_out_1, main_Mark_4_in_2 ) [instance: 4, cache: 1]; // // node Compute[4]: x = 82, y = 135, inputs = 3, label = Compute // input[1]: defaulting = 0, visible = 0, type = 32, value = "[$0.x , $0.y+.25]" // expression: value = [a.x , a.y+.25] // name[2]: value = a // name[3]: value = b // main_Compute_4_out_1 = Compute( main_Compute_4_in_1, main_Mark_4_out_1, main_Compute_4_in_3 ) [instance: 4, cache: 1]; // // node Unmark[3]: x = 45, y = 209, inputs = 2, label = Unmark // main_Unmark_3_out_1 = Unmark( main_Compute_4_out_1, main_Unmark_3_in_2 ) [instance: 3, cache: 1]; // // node Selector[1]: x = 216, y = 19, inputs = 7, label = Selector // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_1" // input[2]: defaulting = 0, visible = 0, type = 32, value = "gothicger_t.dx" // input[3]: defaulting = 0, visible = 0, type = 29, value = 255 // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { "area.dx", "cyril_d.dx", "fixed.dx", "gothiceng_t.dx", "gothicger_t.dx", "gothicit_t.dx", "greek_d.dx", "greek_s.dx", "italic_d.dx", "italic_t.dx", "pitman.dx", "roman_d.dx", "roman_dser.dx", "roman_ext.dx", "roman_s.dx", "roman_sfix.dx", "roman_tser.dx", "script_d.dx", "script_s.dx", "variable.dx" } // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 } // output[1]: visible = 1, type = 29, value = 255 // output[2]: visible = 1, type = 32, value = "gothicger_t.dx" // // // node Text[2]: x = 178, y = 203, inputs = 6, label = Text // input[3]: defaulting = 0, visible = 1, type = 5, value = .6 // input[4]: defaulting = 1, visible = 1, type = 32, value = "area" // main_Text_2_out_1 = Text( main_Unmark_3_out_1, main_Text_2_in_2, main_Text_2_in_3, main_Selector_1_out_2, main_Text_2_in_5, main_Text_2_in_6 ) [instance: 2, cache: 1]; // // node Color[3]: x = 185, y = 293, inputs = 5, label = Color // input[2]: defaulting = 0, visible = 1, type = 32, value = "red" // main_Color_3_out_1 = Color( main_Text_2_out_1, main_Color_3_in_2, main_Color_3_in_3, main_Color_3_in_4, main_Color_3_in_5 ) [instance: 3, cache: 1]; // // node Mark[1]: x = 254, y = 105, inputs = 2, label = Mark // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions" // main_Mark_1_out_1 = Mark( main_Import_2_out_1, main_Mark_1_in_2 ) [instance: 1, cache: 1]; // // node Compute[2]: x = 322, y = 169, inputs = 3, label = Compute // input[1]: defaulting = 0, visible = 0, type = 32, value = "[$0.x - .5, $0.y+.1]" // expression: value = [a.x - .5, a.y+.1] // name[2]: value = a // name[3]: value = b // main_Compute_2_out_1 = Compute( main_Compute_2_in_1, main_Mark_1_out_1, main_Compute_2_in_3 ) [instance: 2, cache: 1]; // // node Unmark[1]: x = 321, y = 252, inputs = 2, label = Unmark // main_Unmark_1_out_1 = Unmark( main_Compute_2_out_1, main_Unmark_1_in_2 ) [instance: 1, cache: 1]; // // node Rename[2]: x = 318, y = 322, inputs = 3, label = Rename // input[2]: defaulting = 0, visible = 1, type = 32, value = "decimal" // main_Rename_2_out_1 = Rename( main_Unmark_1_out_1, main_Rename_2_in_2, main_Rename_2_in_3 ) [instance: 2, cache: 1]; // // node Text[3]: x = 290, y = 448, inputs = 6, label = Text // input[3]: defaulting = 0, visible = 1, type = 5, value = .3 // input[4]: defaulting = 1, visible = 1, type = 32, value = "area" // main_Text_3_out_1 = Text( main_Rename_2_out_1, main_Text_3_in_2, main_Text_3_in_3, main_Text_3_in_4, main_Text_3_in_5, main_Text_3_in_6 ) [instance: 3, cache: 1]; // // node Mark[2]: x = 419, y = 101, inputs = 2, label = Mark // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions" // main_Mark_2_out_1 = Mark( main_Import_2_out_1, main_Mark_2_in_2 ) [instance: 2, cache: 1]; // // node Compute[3]: x = 427, y = 171, inputs = 3, label = Compute // input[1]: defaulting = 0, visible = 0, type = 32, value = "[$0.x - .5, $0.y+.6]" // expression: value = [a.x - .5, a.y+.6] // name[2]: value = a // name[3]: value = b // main_Compute_3_out_1 = Compute( main_Compute_3_in_1, main_Mark_2_out_1, main_Compute_3_in_3 ) [instance: 3, cache: 1]; // // node Unmark[2]: x = 432, y = 260, inputs = 2, label = Unmark // main_Unmark_2_out_1 = Unmark( main_Compute_3_out_1, main_Unmark_2_in_2 ) [instance: 2, cache: 1]; // // node Rename[3]: x = 441, y = 357, inputs = 3, label = Rename // input[2]: defaulting = 0, visible = 1, type = 32, value = "octal" // main_Rename_3_out_1 = Rename( main_Unmark_2_out_1, main_Rename_3_in_2, main_Rename_3_in_3 ) [instance: 3, cache: 1]; // // node Text[4]: x = 438, y = 448, inputs = 6, label = Text // input[3]: defaulting = 0, visible = 1, type = 5, value = .3 // input[4]: defaulting = 1, visible = 1, type = 32, value = "area" // main_Text_4_out_1 = Text( main_Rename_3_out_1, main_Text_4_in_2, main_Text_4_in_3, main_Text_4_in_4, main_Text_4_in_5, main_Text_4_in_6 ) [instance: 4, cache: 1]; // // node Color[4]: x = 438, y = 564, inputs = 5, label = Color // input[2]: defaulting = 0, visible = 1, type = 32, value = "red" // main_Color_4_out_1 = Color( main_Caption_3_out_1, main_Color_4_in_2, main_Color_4_in_3, main_Color_4_in_4, main_Color_4_in_5 ) [instance: 4, cache: 1]; // // node Collect[5]: x = 157, y = 537, inputs = 6, label = Collect // main_Collect_5_out_1 = Collect( main_ShowConnections_1_out_1, main_Color_3_out_1, main_Text_3_out_1, main_Text_4_out_1, main_Caption_2_out_1, main_Color_4_out_1 ) [instance: 5, cache: 1]; // // node Image[1]: x = 169, y = 629, inputs = 49, label = Image // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_1" // input[4]: defaulting = 0, visible = 0, type = 1, value = 1 // input[5]: defaulting = 0, visible = 0, type = 8, value = [7.64608 8.23837 0] // input[6]: defaulting = 0, visible = 0, type = 8, value = [7.64608 8.23837 54.2086] // input[7]: defaulting = 0, visible = 0, type = 5, value = 22.9038 // input[8]: defaulting = 0, visible = 0, type = 1, value = 744 // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.869 // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0] // input[11]: defaulting = 1, visible = 0, type = 5, value = 23.8574 // input[12]: defaulting = 0, visible = 0, type = 1, value = 0 // input[14]: defaulting = 0, visible = 0, type = 1, value = 1 // input[15]: defaulting = 1, visible = 0, type = 32, value = "none" // input[16]: defaulting = 1, visible = 0, type = 32, value = "none" // input[17]: defaulting = 1, visible = 0, type = 1, value = 1 // input[18]: defaulting = 1, visible = 0, type = 1, value = 1 // input[19]: defaulting = 0, visible = 0, type = 1, value = 0 // input[29]: defaulting = 1, visible = 0, type = 3, value = 0 // input[41]: defaulting = 0, visible = 0, type = 32, value = "none" // depth: value = 24 // window: position = (0.2480,0.0260), size = 0.7402x0.8984 // internal caching: 1 // main_Image_1_out_1, main_Image_1_out_2, main_Image_1_out_3 = Image( main_Image_1_in_1, main_Collect_5_out_1, main_Image_1_in_3, main_Image_1_in_4, main_Image_1_in_5, main_Image_1_in_6, main_Image_1_in_7, main_Image_1_in_8, main_Image_1_in_9, main_Image_1_in_10, main_Image_1_in_11, main_Image_1_in_12, main_Image_1_in_13, main_Image_1_in_14, main_Image_1_in_15, main_Image_1_in_16, main_Image_1_in_17, main_Image_1_in_18, main_Image_1_in_19, main_Image_1_in_20, main_Image_1_in_21, main_Image_1_in_22, main_Image_1_in_23, main_Image_1_in_24, main_Image_1_in_25, main_Image_1_in_26, main_Image_1_in_27, main_Image_1_in_28, main_Image_1_in_29, main_Image_1_in_30, main_Image_1_in_31, main_Image_1_in_32, main_Image_1_in_33, main_Image_1_in_34, main_Image_1_in_35, main_Image_1_in_36, main_Image_1_in_37, main_Image_1_in_38, main_Image_1_in_39, main_Image_1_in_40, main_Image_1_in_41, main_Image_1_in_42, main_Image_1_in_43, main_Image_1_in_44, main_Image_1_in_45, main_Image_1_in_46, main_Image_1_in_47, main_Image_1_in_48, main_Image_1_in_49 ) [instance: 1, cache: 1]; // network: end of macro body CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2); } main_Caption_2_in_1 = {"octal value"" ""decimal value"}; main_Caption_2_in_2 = [.05 .95]; main_Caption_2_in_3 = NULL; main_Caption_2_in_4 = NULL; main_Caption_2_in_5 = NULL; main_Caption_2_in_6 = NULL; main_Caption_2_in_7 = NULL; main_Caption_2_in_8 = NULL; main_Caption_2_in_9 = NULL; main_Caption_2_out_1 = NULL; main_Caption_3_in_1 = "character"; main_Caption_3_in_2 = [.15 .94]; main_Caption_3_in_3 = NULL; main_Caption_3_in_4 = NULL; main_Caption_3_in_5 = NULL; main_Caption_3_in_6 = 20; main_Caption_3_in_7 = "area"; main_Caption_3_in_8 = NULL; main_Caption_3_in_9 = NULL; main_Caption_3_out_1 = NULL; main_Construct_2_in_1 = {[-.5 0]}; main_Construct_2_in_2 = {[1 1]}; main_Construct_2_in_3 = [17 17]; main_Construct_2_in_4 = NULL; main_Construct_2_out_1 = NULL; main_ShowConnections_1_out_1 = NULL; main_Import_2_in_1 = "fontlayout.dx"; main_Import_2_in_2 = NULL; main_Import_2_in_3 = NULL; main_Import_2_in_4 = NULL; main_Import_2_in_5 = NULL; main_Import_2_in_6 = NULL; main_Import_2_out_1 = NULL; main_Mark_4_in_2 = "positions"; main_Mark_4_out_1 = NULL; main_Compute_4_in_1 = "[$0.x , $0.y+.25]"; main_Compute_4_in_3 = NULL; main_Compute_4_out_1 = NULL; main_Unmark_3_in_2 = NULL; main_Unmark_3_out_1 = NULL; main_Selector_1_in_1 = "Selector_1"; main_Selector_1_in_2 = "gothicger_t.dx" ; main_Selector_1_in_3 = 255 ; main_Selector_1_in_4 = NULL; main_Selector_1_in_5 = NULL; main_Selector_1_in_6 = NULL; main_Selector_1_in_7 = NULL; main_Selector_1_out_2 = "gothicger_t.dx" ; main_Text_2_in_2 = NULL; main_Text_2_in_3 = .6; main_Text_2_in_5 = NULL; main_Text_2_in_6 = NULL; main_Text_2_out_1 = NULL; main_Color_3_in_2 = "red"; main_Color_3_in_3 = NULL; main_Color_3_in_4 = NULL; main_Color_3_in_5 = NULL; main_Color_3_out_1 = NULL; main_Mark_1_in_2 = "positions"; main_Mark_1_out_1 = NULL; main_Compute_2_in_1 = "[$0.x - .5, $0.y+.1]"; main_Compute_2_in_3 = NULL; main_Compute_2_out_1 = NULL; main_Unmark_1_in_2 = NULL; main_Unmark_1_out_1 = NULL; main_Rename_2_in_2 = "decimal"; main_Rename_2_in_3 = NULL; main_Rename_2_out_1 = NULL; main_Text_3_in_2 = NULL; main_Text_3_in_3 = .3; main_Text_3_in_4 = NULL; main_Text_3_in_5 = NULL; main_Text_3_in_6 = NULL; main_Text_3_out_1 = NULL; main_Mark_2_in_2 = "positions"; main_Mark_2_out_1 = NULL; main_Compute_3_in_1 = "[$0.x - .5, $0.y+.6]"; main_Compute_3_in_3 = NULL; main_Compute_3_out_1 = NULL; main_Unmark_2_in_2 = NULL; main_Unmark_2_out_1 = NULL; main_Rename_3_in_2 = "octal"; main_Rename_3_in_3 = NULL; main_Rename_3_out_1 = NULL; main_Text_4_in_2 = NULL; main_Text_4_in_3 = .3; main_Text_4_in_4 = NULL; main_Text_4_in_5 = NULL; main_Text_4_in_6 = NULL; main_Text_4_out_1 = NULL; main_Color_4_in_2 = "red"; main_Color_4_in_3 = NULL; main_Color_4_in_4 = NULL; main_Color_4_in_5 = NULL; main_Color_4_out_1 = NULL; main_Collect_5_out_1 = NULL; macro Image( id, object, where, useVector, to, from, width, resolution, aspect, up, viewAngle, perspective, options, buttonState = 1, buttonUpApprox = "none", buttonDownApprox = "none", buttonUpDensity = 1, buttonDownDensity = 1, renderMode = 0, defaultCamera, reset, backgroundColor, throttle, RECenable = 0, RECfile, RECformat, RECresolution, RECaspect, AAenable = 0, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, interactionMode, title, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels, webOptions) -> ( object, camera, where) { ImageMessage( id, backgroundColor, throttle, RECenable, RECfile, RECformat, RECresolution, RECaspect, AAenable, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels, interactionMode, title, renderMode, buttonUpApprox, buttonDownApprox, buttonUpDensity, buttonDownDensity) [instance: 1, cache: 1]; autoCamera = AutoCamera( object, "front", object, resolution, aspect, [0,1,0], perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; realCamera = Camera( to, from, width, resolution, aspect, up, perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; coloredDefaultCamera = UpdateCamera(defaultCamera, background=backgroundColor) [instance: 1, cache: 1]; nullDefaultCamera = Inquire(defaultCamera, "is null + 1") [instance: 1, cache: 1]; resetCamera = Switch( nullDefaultCamera, coloredDefaultCamera, autoCamera) [instance: 1, cache: 1]; resetNull = Inquire( reset, "is null + 1") [instance: 2, cache: 1]; reset = Switch( resetNull, reset, 0) [instance: 2, cache: 1]; whichCamera = Compute( "($0 != 0 || $1 == 0) ? 1 : 2", reset, useVector) [instance: 1, cache: 1]; camera = Switch( whichCamera, resetCamera, realCamera) [instance: 3, cache: 1]; AAobject = AutoAxes( object, camera, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels) [instance: 1, cache: 1]; switchAAenable = Compute("$0+1", AAenable) [instance: 2, cache: 1]; object = Switch( switchAAenable, object, AAobject) [instance:4, cache: 1]; SWapproximation_options = Switch( buttonState, buttonUpApprox, buttonDownApprox) [instance: 5, cache: 1]; SWdensity_options = Switch( buttonState, buttonUpDensity, buttonDownDensity) [instance: 6, cache: 1]; HWapproximation_options = Format( "%s,%s", buttonDownApprox, buttonUpApprox) [instance: 1, cache: 1]; HWdensity_options = Format( "%d,%d", buttonDownDensity, buttonUpDensity) [instance: 2, cache: 1]; switchRenderMode = Compute( "$0+1", renderMode) [instance: 3, cache: 1]; approximation_options = Switch( switchRenderMode, SWapproximation_options, HWapproximation_options) [instance: 7, cache: 1]; density_options = Switch( switchRenderMode, SWdensity_options, HWdensity_options) [instance: 8, cache: 1]; renderModeString = Switch( switchRenderMode, "software", "hardware")[instance: 9, cache: 1]; object_tag = Inquire( object, "object tag")[instance: 3, cache: 1]; annoted_object = Options( object, "send boxes", 0, "cache", 1, "object tag", object_tag, "ddcamera", whichCamera, "rendering approximation", approximation_options, "render every", density_options, "button state", buttonState, "rendering mode", renderModeString) [instance: 1, cache: 1]; RECresNull = Inquire( RECresolution, "is null + 1") [instance: 4, cache: 1]; ImageResolution = Inquire( camera, "camera resolution") [instance: 5, cache: 1]; RECresolution = Switch( RECresNull, RECresolution, ImageResolution) [instance: 10, cache: 1]; RECaspectNull = Inquire( RECaspect, "is null + 1") [instance: 6, cache: 1]; ImageAspect = Inquire( camera, "camera aspect") [instance: 7, cache: 1]; RECaspect = Switch( RECaspectNull, RECaspect, ImageAspect) [instance: 11, cache: 1]; switchRECenable = Compute( "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4", RECenable, switchRenderMode, RECresolution, ImageResolution, RECaspect, ImageAspect) [instance: 4, cache: 1]; NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = Route(switchRECenable, annoted_object); Display( NoRECobject, camera, where, throttle) [instance: 1, cache: 1]; image = Render( RECNoRerenderObject, camera) [instance: 1, cache: 1]; Display( image, NULL, where, throttle) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 1, cache: 1]; rec_where = Display( RECNoRerHW, camera, where, throttle) [instance: 1, cache: 0]; rec_image = ReadImageWindow( rec_where) [instance: 1, cache: 1]; WriteImage( rec_image, RECfile, RECformat) [instance: 1, cache: 1]; RECupdateCamera = UpdateCamera( camera, resolution=RECresolution, aspect=RECaspect) [instance: 2, cache: 1]; Display( RECRerenderObject, camera, where, throttle) [instance: 1, cache: 1]; RECRerenderObject = ScaleScreen( RECRerenderObject, NULL, RECresolution, camera) [instance: 1, cache: 1]; image = Render( RECRerenderObject, RECupdateCamera) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 2, cache: 1]; } main_Image_1_in_1 = "Image_1"; main_Image_1_in_3 = "X24,,"; main_Image_1_in_4 = 1; main_Image_1_in_5 = [7.64608 8.23837 0]; main_Image_1_in_6 = [7.64608 8.23837 54.2086]; main_Image_1_in_7 = 22.9038; main_Image_1_in_8 = 744; main_Image_1_in_9 = 0.869; main_Image_1_in_10 = [0 1 0]; main_Image_1_in_11 = NULL; main_Image_1_in_12 = 0; main_Image_1_in_13 = NULL; main_Image_1_in_14 = 1; main_Image_1_in_15 = NULL; main_Image_1_in_16 = NULL; main_Image_1_in_17 = NULL; main_Image_1_in_18 = NULL; main_Image_1_in_19 = 0; main_Image_1_in_20 = NULL; main_Image_1_in_21 = NULL; main_Image_1_in_22 = NULL; main_Image_1_in_23 = NULL; main_Image_1_in_25 = NULL; main_Image_1_in_26 = NULL; main_Image_1_in_27 = NULL; main_Image_1_in_28 = NULL; main_Image_1_in_29 = NULL; main_Image_1_in_30 = NULL; main_Image_1_in_31 = NULL; main_Image_1_in_32 = NULL; main_Image_1_in_33 = NULL; main_Image_1_in_34 = NULL; main_Image_1_in_35 = NULL; main_Image_1_in_36 = NULL; main_Image_1_in_37 = NULL; main_Image_1_in_38 = NULL; main_Image_1_in_39 = NULL; main_Image_1_in_40 = NULL; main_Image_1_in_41 = "none"; main_Image_1_in_42 = NULL; main_Image_1_in_43 = NULL; main_Image_1_in_44 = NULL; main_Image_1_in_45 = NULL; main_Image_1_in_46 = NULL; main_Image_1_in_47 = NULL; main_Image_1_in_48 = NULL; main_Image_1_in_49 = NULL; Executive("product version 4 1 1"); $sync main();