// // time: Wed Apr 9 15:43:31 1997 // // version: 3.1.1 (format), 3.1.4 (DX Beta) // // Message Window: // window: position = (0.5,0.5), size = 0.4x0.4 // // panel[2]: position = (0.0164,0.0498), size = 0.5797x0.7061, startup = 1, devstyle = 1 // title: value = Control Panel // // workspace: width = 619, height = 582 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[3]: position = (0.2203,0.1172), size = 0.5523x0.7246, startup = 0, devstyle = 1 // title: value = string list // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor StringList[2]: num_components = 1, value = { "inside_urban_area", "outside_urban_area", "rural_farm", "rural_nonfarm", "males", "females", "age_under_1", "age_21", "age_65_to_69", "in_household_1", "in_household_2", "in_household_3", "in_household_4", "in_household_5", "water_company", "water_drilled_well", "water_dug_well", "heat_utility_gas", "heat_bottled_gas", "heat_oil", "heat_coal", "heat_solar" } // instance: panel = 3, x = 102, y = 13, style = List Editor, vertical = 1, size = 325x182 // // interactor SelectorList[1]: num_components = 1, value = { 0 2 13 } // selections: maximum = 22, current = 0 2 13 // option[0]: name = "inside_urban_area", value = 0 // option[1]: name = "outside_urban_area", value = 1 // option[2]: name = "rural_farm", value = 2 // option[3]: name = "rural_nonfarm", value = 3 // option[4]: name = "males", value = 4 // option[5]: name = "females", value = 5 // option[6]: name = "age_under_1", value = 6 // option[7]: name = "age_21", value = 7 // option[8]: name = "age_65_to_69", value = 8 // option[9]: name = "in_household_1", value = 9 // option[10]: name = "in_household_2", value = 10 // option[11]: name = "in_household_3", value = 11 // option[12]: name = "in_household_4", value = 12 // option[13]: name = "in_household_5", value = 13 // option[14]: name = "water_company", value = 14 // option[15]: name = "water_drilled_well", value = 15 // option[16]: name = "water_dug_well", value = 16 // option[17]: name = "heat_utility_gas", value = 17 // option[18]: name = "heat_bottled_gas", value = 18 // option[19]: name = "heat_oil", value = 19 // option[20]: name = "heat_coal", value = 20 // option[21]: name = "heat_solar", value = 21 // instance: panel = 2, x = 33, y = 5, style = Button List, vertical = 1, size = 267x577 // label: value = Data List: Choose 3 for 3 Dimensions // // interactor Selector[4]: num_components = 1, value = 21 // selections: maximum = 22, current = 21 // option[0]: name = "inside_urban_area", value = 0 // option[1]: name = "outside_urban_area", value = 1 // option[2]: name = "rural_farm", value = 2 // option[3]: name = "rural_nonfarm", value = 3 // option[4]: name = "males", value = 4 // option[5]: name = "females", value = 5 // option[6]: name = "age_under_1", value = 6 // option[7]: name = "age_21", value = 7 // option[8]: name = "age_65_to_69", value = 8 // option[9]: name = "in_household_1", value = 9 // option[10]: name = "in_household_2", value = 10 // option[11]: name = "in_household_3", value = 11 // option[12]: name = "in_household_4", value = 12 // option[13]: name = "in_household_5", value = 13 // option[14]: name = "water_company", value = 14 // option[15]: name = "water_drilled_well", value = 15 // option[16]: name = "water_dug_well", value = 16 // option[17]: name = "heat_utility_gas", value = 17 // option[18]: name = "heat_bottled_gas", value = 18 // option[19]: name = "heat_oil", value = 19 // option[20]: name = "heat_coal", value = 20 // option[21]: name = "heat_solar", value = 21 // instance: panel = 2, x = 346, y = 94, style = Option Menu, vertical = 1, size = 273x58 // label: value = Data List: Choose 1 for Glyphs // // interactor Scalar[2]: num_components = 1, value = 2.6 // component[0]: minimum = 0.1, maximum = 20, global increment = 0.1, decimal = 5, global continuous = 0 // instance: panel = 2, x = 390, y = 262, style = Stepper, vertical = 1, size = 158x56 // label: value = scaling for glyph size // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Reset[1]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 2, x = 372, y = 202, style = Toggle, vertical = 1, size = 202x32 // label: value = Reset the camera angle? // // node Image[3]: // inaccessible panels: 3 // inaccessible groups: // depth: value = 24 // window: position = (0.5008,0.2930), size = 0.4797x0.6289 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [0.719483 0.510341 1.71633] // input[6]: defaulting = 0, value = [4.69949 4.49035 6.61853] // input[7]: defaulting = 0, value = 4.0 // input[8]: defaulting = 0, value = 600 // input[9]: defaulting = 0, value = 1.0 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 1, value = {"inside_urban_area", "rural_farm", "in_household_5"} // input[31]: defaulting = 0, value = { 8 8 8 } // input[32]: defaulting = 1, value = {[0.000000 0.000000 0.000000] [1.000000 1.000000 1.000000]} // input[41]: defaulting = 0, value = "rotate" // internal caching: 1