// // time: Wed Apr 18 14:11:20 2001 // // version: 3.1.2 (format), 4.1.1 (DX) // // // MODULE main // // comment: The pitman, or area, font contains numerous special characters. The sequencer shows you all of the characters in the font. If you want to specify characters other than the normal ascii letters or numerals, you must use the octal representation of that character, as shown in the visual program in the left half of the canvas. // workspace: width = 613, height = 503 // layout: snap = 0, width = 50, height = 50, align = UL // macro main( ) -> ( ) { // // node Import[1]: x = 257, y = 47, inputs = 6, label = Import // input[1]: defaulting = 0, visible = 1, type = 32, value = "../../fonts/area" // main_Import_1_out_1 = Import( main_Import_1_in_1, main_Import_1_in_2, main_Import_1_in_3, main_Import_1_in_4, main_Import_1_in_5, main_Import_1_in_6 ) [instance: 1, cache: 1]; // // node AutoCamera[1]: x = 441, y = 236, inputs = 9, label = AutoCamera // input[4]: defaulting = 0, visible = 0, type = 1, value = 200 // input[5]: defaulting = 0, visible = 0, type = 5, value = 1.00000 // main_AutoCamera_1_out_1 = AutoCamera( main_Import_1_out_1, main_AutoCamera_1_in_2, main_AutoCamera_1_in_3, main_AutoCamera_1_in_4, main_AutoCamera_1_in_5, main_AutoCamera_1_in_6, main_AutoCamera_1_in_7, main_AutoCamera_1_in_8, main_AutoCamera_1_in_9 ) [instance: 1, cache: 1]; // // node Caption[1]: x = 159, y = 146, inputs = 9, label = Caption // input[1]: defaulting = 0, visible = 1, type = 32, value = "alpha = \330" // input[2]: defaulting = 0, visible = 1, type = 8, value = [.5 .5] // input[6]: defaulting = 0, visible = 0, type = 1, value = 30 // input[7]: defaulting = 0, visible = 1, type = 32, value = "area" // main_Caption_1_out_1 = Caption( main_Caption_1_in_1, main_Caption_1_in_2, main_Caption_1_in_3, main_Caption_1_in_4, main_Caption_1_in_5, main_Caption_1_in_6, main_Caption_1_in_7, main_Caption_1_in_8, main_Caption_1_in_9 ) [instance: 1, cache: 1]; // // node Sequencer[1]: x = 367, y = 147, inputs = 7, label = Sequencer // input[1]: defaulting = 0, visible = 0, type = 32, value = "Sequencer_1" // input[4]: defaulting = 1, visible = 1, type = 1, value = 0 // input[5]: defaulting = 1, visible = 1, type = 1, value = 255 // input[6]: defaulting = 1, visible = 0, type = 1, value = 1 // input[7]: defaulting = 0, visible = 0, type = 16777217, value = { 0 255 1 0 255 1 } // vcr[1]: min = 0, max = 255, beg = 0, end = 255, cur = 0, inc = 1, loop = off, step = off, pal = off // window: position = (0.0000,0.0000), size = 0.2188x0.0781 // main_Sequencer_1_out_1 = @frame; // // node Compute[1]: x = 544, y = 184, inputs = 2, label = Compute // input[1]: defaulting = 0, visible = 0, type = 32, value = "a = int($0/64); b=int(($0-a*64)/ 8); c = $0-a*64-b*8; a*100+b*10+c" // expression: value = a = int(baseten/64); b=int((baseten-a*64)/ 8); c = baseten-a*64-b*8; a*100+b*10+c // name[2]: value = baseten // main_Compute_1_out_1 = Compute( main_Compute_1_in_1, main_Sequencer_1_out_1 ) [instance: 1, cache: 1]; // // node Format[1]: x = 557, y = 262, inputs = 2, label = Format // input[1]: defaulting = 0, visible = 1, type = 32, value = "octal %d" // main_Format_1_out_1 = Format( main_Format_1_in_1, main_Compute_1_out_1 ) [instance: 1, cache: 1]; // // node Caption[2]: x = 550, y = 341, inputs = 9, label = Caption // main_Caption_2_out_1 = Caption( main_Format_1_out_1, main_Caption_2_in_2, main_Caption_2_in_3, main_Caption_2_in_4, main_Caption_2_in_5, main_Caption_2_in_6, main_Caption_2_in_7, main_Caption_2_in_8, main_Caption_2_in_9 ) [instance: 2, cache: 1]; // // node Construct[1]: x = 17, y = 56, inputs = 4, label = Construct // input[3]: defaulting = 0, visible = 1, type = 8, value = [2 2 2] // main_Construct_1_out_1 = Construct( main_Construct_1_in_1, main_Construct_1_in_2, main_Construct_1_in_3, main_Construct_1_in_4 ) [instance: 1, cache: 1]; // // node ShowBox[1]: x = 41, y = 167, inputs = 1, label = ShowBox // main_ShowBox_1_out_1, main_ShowBox_1_out_2 = ShowBox( main_Construct_1_out_1 ) [instance: 1, cache: 1]; // // node Collect[1]: x = 76, y = 315, inputs = 2, label = Collect // main_Collect_1_out_1 = Collect( main_ShowBox_1_out_1, main_Caption_1_out_1 ) [instance: 1, cache: 1]; // // node Color[1]: x = 288, y = 147, inputs = 5, label = Color // input[2]: defaulting = 0, visible = 1, type = 32, value = "red" // main_Color_1_out_1 = Color( main_Import_1_out_1, main_Color_1_in_2, main_Color_1_in_3, main_Color_1_in_4, main_Color_1_in_5 ) [instance: 1, cache: 1]; // // node Select[1]: x = 316, y = 234, inputs = 3, label = Select // main_Select_1_out_1 = Select( main_Color_1_out_1, main_Sequencer_1_out_1, main_Select_1_in_3 ) [instance: 1, cache: 1]; // // node Collect[2]: x = 333, y = 328, inputs = 2, label = Collect // main_Collect_2_out_1 = Collect( main_Select_1_out_1, main_Caption_2_out_1 ) [instance: 2, cache: 1]; // // node Display[1]: x = 389, y = 441, inputs = 4, label = Display // depth: value = 24 // window: position = (0.3486,0.0130), size = 0.2090x0.3854 // main_Display_1_out_1[cache: 2] = Display( main_Collect_2_out_1, main_AutoCamera_1_out_1, main_Display_1_in_3, main_Display_1_in_4 ) [instance: 1, cache: 1]; // // node Image[1]: x = 77, y = 413, inputs = 49, label = Image // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_1" // input[4]: defaulting = 0, visible = 0, type = 1, value = 1 // input[5]: defaulting = 0, visible = 0, type = 8, value = [0.5 0.5 0.5] // input[6]: defaulting = 0, visible = 0, type = 8, value = [0.5 0.5 4.85248] // input[7]: defaulting = 0, visible = 0, type = 5, value = 2.33249 // input[8]: defaulting = 0, visible = 0, type = 1, value = 320 // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.648 // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0] // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0 // input[12]: defaulting = 0, visible = 0, type = 1, value = 0 // input[14]: defaulting = 0, visible = 0, type = 1, value = 1 // input[15]: defaulting = 1, visible = 0, type = 32, value = "none" // input[16]: defaulting = 1, visible = 0, type = 32, value = "none" // input[17]: defaulting = 1, visible = 0, type = 1, value = 1 // input[18]: defaulting = 1, visible = 0, type = 1, value = 1 // input[19]: defaulting = 0, visible = 0, type = 1, value = 0 // input[29]: defaulting = 1, visible = 0, type = 3, value = 0 // depth: value = 24 // window: position = (0.5381,0.0117), size = 0.3262x0.3607 // internal caching: 1 // interaction mode = NONE // main_Image_1_out_1, main_Image_1_out_2, main_Image_1_out_3 = Image( main_Image_1_in_1, main_Collect_1_out_1, main_Image_1_in_3, main_Image_1_in_4, main_Image_1_in_5, main_Image_1_in_6, main_Image_1_in_7, main_Image_1_in_8, main_Image_1_in_9, main_Image_1_in_10, main_Image_1_in_11, main_Image_1_in_12, main_Image_1_in_13, main_Image_1_in_14, main_Image_1_in_15, main_Image_1_in_16, main_Image_1_in_17, main_Image_1_in_18, main_Image_1_in_19, main_Image_1_in_20, main_Image_1_in_21, main_Image_1_in_22, main_Image_1_in_23, main_Image_1_in_24, main_Image_1_in_25, main_Image_1_in_26, main_Image_1_in_27, main_Image_1_in_28, main_Image_1_in_29, main_Image_1_in_30, main_Image_1_in_31, main_Image_1_in_32, main_Image_1_in_33, main_Image_1_in_34, main_Image_1_in_35, main_Image_1_in_36, main_Image_1_in_37, main_Image_1_in_38, main_Image_1_in_39, main_Image_1_in_40, main_Image_1_in_41, main_Image_1_in_42, main_Image_1_in_43, main_Image_1_in_44, main_Image_1_in_45, main_Image_1_in_46, main_Image_1_in_47, main_Image_1_in_48, main_Image_1_in_49 ) [instance: 1, cache: 1]; // network: end of macro body CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2); } main_Import_1_in_1 = "../../fonts/area"; main_Import_1_in_2 = NULL; main_Import_1_in_3 = NULL; main_Import_1_in_4 = NULL; main_Import_1_in_5 = NULL; main_Import_1_in_6 = NULL; main_Import_1_out_1 = NULL; main_AutoCamera_1_in_2 = NULL; main_AutoCamera_1_in_3 = NULL; main_AutoCamera_1_in_4 = 200; main_AutoCamera_1_in_5 = 1.00000; main_AutoCamera_1_in_6 = NULL; main_AutoCamera_1_in_7 = NULL; main_AutoCamera_1_in_8 = NULL; main_AutoCamera_1_in_9 = NULL; main_AutoCamera_1_out_1 = NULL; main_Caption_1_in_1 = "alpha = \330"; main_Caption_1_in_2 = [.5 .5]; main_Caption_1_in_3 = NULL; main_Caption_1_in_4 = NULL; main_Caption_1_in_5 = NULL; main_Caption_1_in_6 = 30; main_Caption_1_in_7 = "area"; main_Caption_1_in_8 = NULL; main_Caption_1_in_9 = NULL; main_Caption_1_out_1 = NULL; main_Sequencer_1_in_1 = "Sequencer_1"; main_Sequencer_1_in_2 = NULL; main_Sequencer_1_in_3 = NULL; main_Sequencer_1_in_4 = NULL; main_Sequencer_1_in_5 = NULL; main_Sequencer_1_in_6 = NULL; main_Sequencer_1_in_7 = { 0 255 1 0 255 1 }; main_Sequencer_1_out_1 = NULL; @startframe = 0; @nextframe = @startframe; @endframe = 255; @deltaframe = 1; main_Compute_1_in_1 = "a = int($0/64); b=int(($0-a*64)/ 8); c = $0-a*64-b*8; a*100+b*10+c"; main_Compute_1_out_1 = NULL; main_Format_1_in_1 = "octal %d"; main_Format_1_out_1 = NULL; main_Caption_2_in_2 = NULL; main_Caption_2_in_3 = NULL; main_Caption_2_in_4 = NULL; main_Caption_2_in_5 = NULL; main_Caption_2_in_6 = NULL; main_Caption_2_in_7 = NULL; main_Caption_2_in_8 = NULL; main_Caption_2_in_9 = NULL; main_Caption_2_out_1 = NULL; main_Construct_1_in_1 = NULL; main_Construct_1_in_2 = NULL; main_Construct_1_in_3 = [2 2 2]; main_Construct_1_in_4 = NULL; main_Construct_1_out_1 = NULL; main_ShowBox_1_out_1 = NULL; main_Collect_1_out_1 = NULL; main_Color_1_in_2 = "red"; main_Color_1_in_3 = NULL; main_Color_1_in_4 = NULL; main_Color_1_in_5 = NULL; main_Color_1_out_1 = NULL; main_Select_1_in_3 = NULL; main_Select_1_out_1 = NULL; main_Collect_2_out_1 = NULL; main_Display_1_in_3 = "X24,,"; main_Display_1_in_4 = NULL; macro Image( id, object, where, useVector, to, from, width, resolution, aspect, up, viewAngle, perspective, options, buttonState = 1, buttonUpApprox = "none", buttonDownApprox = "none", buttonUpDensity = 1, buttonDownDensity = 1, renderMode = 0, defaultCamera, reset, backgroundColor, throttle, RECenable = 0, RECfile, RECformat, RECresolution, RECaspect, AAenable = 0, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, interactionMode, title, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels, webOptions) -> ( object, camera, where) { ImageMessage( id, backgroundColor, throttle, RECenable, RECfile, RECformat, RECresolution, RECaspect, AAenable, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels, interactionMode, title, renderMode, buttonUpApprox, buttonDownApprox, buttonUpDensity, buttonDownDensity) [instance: 1, cache: 1]; autoCamera = AutoCamera( object, "front", object, resolution, aspect, [0,1,0], perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; realCamera = Camera( to, from, width, resolution, aspect, up, perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; coloredDefaultCamera = UpdateCamera(defaultCamera, background=backgroundColor) [instance: 1, cache: 1]; nullDefaultCamera = Inquire(defaultCamera, "is null + 1") [instance: 1, cache: 1]; resetCamera = Switch( nullDefaultCamera, coloredDefaultCamera, autoCamera) [instance: 1, cache: 1]; resetNull = Inquire( reset, "is null + 1") [instance: 2, cache: 1]; reset = Switch( resetNull, reset, 0) [instance: 2, cache: 1]; whichCamera = Compute( "($0 != 0 || $1 == 0) ? 1 : 2", reset, useVector) [instance: 1, cache: 1]; camera = Switch( whichCamera, resetCamera, realCamera) [instance: 3, cache: 1]; AAobject = AutoAxes( object, camera, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, AAxTickLocs, AAyTickLocs, AAzTickLocs, AAxTickLabels, AAyTickLabels, AAzTickLabels) [instance: 1, cache: 1]; switchAAenable = Compute("$0+1", AAenable) [instance: 2, cache: 1]; object = Switch( switchAAenable, object, AAobject) [instance:4, cache: 1]; SWapproximation_options = Switch( buttonState, buttonUpApprox, buttonDownApprox) [instance: 5, cache: 1]; SWdensity_options = Switch( buttonState, buttonUpDensity, buttonDownDensity) [instance: 6, cache: 1]; HWapproximation_options = Format( "%s,%s", buttonDownApprox, buttonUpApprox) [instance: 1, cache: 1]; HWdensity_options = Format( "%d,%d", buttonDownDensity, buttonUpDensity) [instance: 2, cache: 1]; switchRenderMode = Compute( "$0+1", renderMode) [instance: 3, cache: 1]; approximation_options = Switch( switchRenderMode, SWapproximation_options, HWapproximation_options) [instance: 7, cache: 1]; density_options = Switch( switchRenderMode, SWdensity_options, HWdensity_options) [instance: 8, cache: 1]; renderModeString = Switch( switchRenderMode, "software", "hardware")[instance: 9, cache: 1]; object_tag = Inquire( object, "object tag")[instance: 3, cache: 1]; annoted_object = Options( object, "send boxes", 0, "cache", 1, "object tag", object_tag, "ddcamera", whichCamera, "rendering approximation", approximation_options, "render every", density_options, "button state", buttonState, "rendering mode", renderModeString) [instance: 1, cache: 1]; RECresNull = Inquire( RECresolution, "is null + 1") [instance: 4, cache: 1]; ImageResolution = Inquire( camera, "camera resolution") [instance: 5, cache: 1]; RECresolution = Switch( RECresNull, RECresolution, ImageResolution) [instance: 10, cache: 1]; RECaspectNull = Inquire( RECaspect, "is null + 1") [instance: 6, cache: 1]; ImageAspect = Inquire( camera, "camera aspect") [instance: 7, cache: 1]; RECaspect = Switch( RECaspectNull, RECaspect, ImageAspect) [instance: 11, cache: 1]; switchRECenable = Compute( "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4", RECenable, switchRenderMode, RECresolution, ImageResolution, RECaspect, ImageAspect) [instance: 4, cache: 1]; NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = Route(switchRECenable, annoted_object); Display( NoRECobject, camera, where, throttle) [instance: 1, cache: 1]; image = Render( RECNoRerenderObject, camera) [instance: 1, cache: 1]; Display( image, NULL, where, throttle) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 1, cache: 1]; rec_where = Display( RECNoRerHW, camera, where, throttle) [instance: 1, cache: 0]; rec_image = ReadImageWindow( rec_where) [instance: 1, cache: 1]; WriteImage( rec_image, RECfile, RECformat) [instance: 1, cache: 1]; RECupdateCamera = UpdateCamera( camera, resolution=RECresolution, aspect=RECaspect) [instance: 2, cache: 1]; Display( RECRerenderObject, camera, where, throttle) [instance: 1, cache: 1]; RECRerenderObject = ScaleScreen( RECRerenderObject, NULL, RECresolution, camera) [instance: 1, cache: 1]; image = Render( RECRerenderObject, RECupdateCamera) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 2, cache: 1]; } main_Image_1_in_1 = "Image_1"; main_Image_1_in_3 = "X24,,"; main_Image_1_in_4 = 1; main_Image_1_in_5 = [0.5 0.5 0.5]; main_Image_1_in_6 = [0.5 0.5 4.85248]; main_Image_1_in_7 = 2.33249; main_Image_1_in_8 = 320; main_Image_1_in_9 = 0.648; main_Image_1_in_10 = [0 1 0]; main_Image_1_in_11 = NULL; main_Image_1_in_12 = 0; main_Image_1_in_13 = NULL; main_Image_1_in_14 = 1; main_Image_1_in_15 = NULL; main_Image_1_in_16 = NULL; main_Image_1_in_17 = NULL; main_Image_1_in_18 = NULL; main_Image_1_in_19 = 0; main_Image_1_in_20 = NULL; main_Image_1_in_21 = NULL; main_Image_1_in_22 = NULL; main_Image_1_in_23 = NULL; main_Image_1_in_25 = NULL; main_Image_1_in_26 = NULL; main_Image_1_in_27 = NULL; main_Image_1_in_28 = NULL; main_Image_1_in_29 = NULL; main_Image_1_in_30 = NULL; main_Image_1_in_31 = NULL; main_Image_1_in_32 = NULL; main_Image_1_in_33 = NULL; main_Image_1_in_34 = NULL; main_Image_1_in_35 = NULL; main_Image_1_in_36 = NULL; main_Image_1_in_37 = NULL; main_Image_1_in_38 = NULL; main_Image_1_in_39 = NULL; main_Image_1_in_40 = NULL; main_Image_1_in_41 = NULL; main_Image_1_in_42 = NULL; main_Image_1_in_43 = NULL; main_Image_1_in_44 = NULL; main_Image_1_in_45 = NULL; main_Image_1_in_46 = NULL; main_Image_1_in_47 = NULL; main_Image_1_in_48 = NULL; main_Image_1_in_49 = NULL; Executive("product version 4 1 1"); $sync sequence main(); play;