// // time: Tue Sep 5 08:08:20 1995 // // version: 3.0.0 (format), 3.1.0 (DX) // // // MODULE main // // comment: This visual program is used as part of the tutorial for Data Explorer. To access the tutorial you can type // comment: dx -tutor // comment: or you can choose "Tutorial..." from the Help menu of any window. // comment: // comment: This visual program is discussed in the section "Data-Driven Interactors". To find this section, start the tutorial, then click on // comment: "Appendix B, Tutorial II: Editing and Creating Visual Programs" in the third paragraph. Then click on "Data-Driven Interactors" in // comment: the list of Tutorial II Topics. Then click on "Data-Driven Colormap Editor". // comment: // comment: The tutorial will suggest ways to use and modify this visual program. // workspace: width = 490, height = 490 // layout: snap = 0, width = 50, height = 50, align = UL // macro main( ) -> ( ) { // // node Selector[1]: x = 289, y = 13, inputs = 7, label = Selector // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_1" // input[2]: defaulting = 0, visible = 0, type = 32, value = "rainwater" // input[3]: defaulting = 0, visible = 0, type = 29, value = 3 // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { "wind" "cloudwater" "rainwater" "temperature" } // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1 2 3 4 } // output[1]: visible = 1, type = 29, value = 3 // output[2]: visible = 1, type = 32, value = "rainwater" // // // node Format[1]: x = 157, y = 20, inputs = 3, label = Format // input[1]: defaulting = 0, visible = 1, type = 32, value = "%s" // main_Format_1_out_1 = Format( main_Format_1_in_1, main_Selector_1_out_2, main_Format_1_in_3 ) [instance: 1, cache: 1]; // // node Import[1]: x = 35, y = 22, inputs = 6, label = Import // main_Import_1_out_1 = Import( main_Format_1_out_1, main_Import_1_in_2, main_Import_1_in_3, main_Import_1_in_4, main_Import_1_in_5, main_Import_1_in_6 ) [instance: 1, cache: 1]; // // node MapToPlane[1]: x = 41, y = 102, inputs = 3, label = MapToPlane // main_MapToPlane_1_out_1 = MapToPlane( main_Import_1_out_1, main_MapToPlane_1_in_2, main_MapToPlane_1_in_3 ) [instance: 1, cache: 1]; // // node Shade[1]: x = 31, y = 180, inputs = 7, label = Shade // input[2]: defaulting = 0, visible = 1, type = 3, value = 0 // main_Shade_1_out_1 = Shade( main_MapToPlane_1_out_1, main_Shade_1_in_2, main_Shade_1_in_3, main_Shade_1_in_4, main_Shade_1_in_5, main_Shade_1_in_6, main_Shade_1_in_7 ) [instance: 1, cache: 1]; // // node Colormap[2]: x = 263, y = 205, inputs = 19, label = Colormap // input[1]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 0.666667] [1.0 0.0] } // input[2]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] } // input[3]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] } // input[4]: defaulting = 0, visible = 0, type = 16777224, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, visible = 0, type = 32, value = "Colormap_2" // input[7]: defaulting = 1, visible = 0, type = 5, value = -4.4881929e-07 // input[8]: defaulting = 1, visible = 0, type = 5, value = 10.391932 // input[9]: defaulting = 1, visible = 0, type = 1, value = 20 // input[12]: defaulting = 0, visible = 0, type = 16777221, value = { -4.4881929e-07 10.391932 } // input[17]: defaulting = 0, visible = 0, type = 5, value = -4.4881929e-07 // input[18]: defaulting = 0, visible = 0, type = 5, value = 10.391932 // window: position = (0.0734,0.4707), size = 0.5078x0.4395 // main_Colormap_2_out_1[cache: 2], main_Colormap_2_out_2[cache: 2] = Colormap( main_Colormap_2_in_1, main_Colormap_2_in_2, main_Colormap_2_in_3, main_Colormap_2_in_4, main_Colormap_2_in_5, main_Shade_1_out_1, main_Colormap_2_in_7, main_Colormap_2_in_8, main_Colormap_2_in_9, main_Colormap_2_in_10, main_Colormap_2_in_11, main_Colormap_2_in_12, main_Colormap_2_in_13, main_Colormap_2_in_14, main_Colormap_2_in_15, main_Colormap_2_in_16, main_Colormap_2_in_17, main_Colormap_2_in_18, main_Colormap_2_in_19 ) [instance: 2, cache: 1]; // // node Color[4]: x = 63, y = 267, inputs = 5, label = Color // main_Color_4_out_1 = Color( main_Shade_1_out_1, main_Colormap_2_out_1, main_Color_4_in_3, main_Color_4_in_4, main_Color_4_in_5 ) [instance: 4, cache: 1]; // // node ColorBar[2]: x = 369, y = 278, inputs = 12, label = ColorBar // input[4]: defaulting = 0, visible = 1, type = 3, value = 1 // main_ColorBar_2_out_1 = ColorBar( main_Colormap_2_out_1, main_ColorBar_2_in_2, main_ColorBar_2_in_3, main_ColorBar_2_in_4, main_ColorBar_2_in_5, main_ColorBar_2_in_6, main_ColorBar_2_in_7, main_Selector_1_out_2, main_ColorBar_2_in_9, main_ColorBar_2_in_10, main_ColorBar_2_in_11, main_ColorBar_2_in_12 ) [instance: 2, cache: 1]; // // node Collect[2]: x = 223, y = 341, inputs = 2, label = Collect // main_Collect_2_out_1 = Collect( main_Color_4_out_1, main_ColorBar_2_out_1 ) [instance: 2, cache: 1]; // // node Image[2]: x = 258, y = 427, inputs = 42, label = Image // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_2" // input[4]: defaulting = 0, visible = 0, type = 1, value = 1 // input[5]: defaulting = 0, visible = 0, type = 8, value = [50000 7750 27000] // input[6]: defaulting = 0, visible = 0, type = 8, value = [50000 7750 281291] // input[7]: defaulting = 0, visible = 0, type = 5, value = 136275.0 // input[8]: defaulting = 0, visible = 0, type = 1, value = 640 // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.75 // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0] // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0002 // input[12]: defaulting = 0, visible = 0, type = 1, value = 0 // input[14]: defaulting = 0, visible = 0, type = 1, value = 1 // input[19]: defaulting = 0, visible = 0, type = 3, value = 0 // input[29]: defaulting = 1, visible = 0, type = 3, value = 0 // depth: value = 8 // window: position = (0.4617,0.0088), size = 0.5109x0.5117 // interaction mode = NONE // internal caching: 1 // main_Image_2_out_1, main_Image_2_out_2 = Image( main_Image_2_in_1, main_Collect_2_out_1, main_Image_2_in_3, main_Image_2_in_4, main_Image_2_in_5, main_Image_2_in_6, main_Image_2_in_7, main_Image_2_in_8, main_Image_2_in_9, main_Image_2_in_10, main_Image_2_in_11, main_Image_2_in_12, main_Image_2_in_13, main_Image_2_in_14, main_Image_2_in_15, main_Image_2_in_16, main_Image_2_in_17, main_Image_2_in_18, main_Image_2_in_19, main_Image_2_in_20, main_Image_2_in_21, main_Image_2_in_22, main_Image_2_in_23, main_Image_2_in_24, main_Image_2_in_25, main_Image_2_in_26, main_Image_2_in_27, main_Image_2_in_28, main_Image_2_in_29, main_Image_2_in_30, main_Image_2_in_31, main_Image_2_in_32, main_Image_2_in_33, main_Image_2_in_34, main_Image_2_in_35, main_Image_2_in_36, main_Image_2_in_37, main_Image_2_in_38, main_Image_2_in_39, main_Image_2_in_40, main_Image_2_in_41, main_Image_2_in_42 ) [instance: 2, cache: 1]; // network: end of macro body CacheScene("Image_2", main_Image_2_out_1, main_Image_2_out_2); } main_Selector_1_in_1 = "Selector_1"; main_Selector_1_in_2 = "rainwater" ; main_Selector_1_in_3 = 3 ; main_Selector_1_in_4 = NULL; main_Selector_1_in_5 = NULL; main_Selector_1_in_6 = NULL; main_Selector_1_in_7 = NULL; main_Selector_1_out_2 = "rainwater" ; main_Format_1_in_1 = "%s"; main_Format_1_in_3 = NULL; main_Format_1_out_1 = NULL; main_Import_1_in_2 = NULL; main_Import_1_in_3 = NULL; main_Import_1_in_4 = NULL; main_Import_1_in_5 = NULL; main_Import_1_in_6 = NULL; main_Import_1_out_1 = NULL; main_MapToPlane_1_in_2 = NULL; main_MapToPlane_1_in_3 = NULL; main_MapToPlane_1_out_1 = NULL; main_Shade_1_in_2 = 0; main_Shade_1_in_3 = NULL; main_Shade_1_in_4 = NULL; main_Shade_1_in_5 = NULL; main_Shade_1_in_6 = NULL; main_Shade_1_in_7 = NULL; main_Shade_1_out_1 = NULL; main_Colormap_2_in_1 = { [0.0 0.666667] [1.0 0.0] }; main_Colormap_2_in_2 = { [0.0 1.0] [1.0 1.0] }; main_Colormap_2_in_3 = { [0.0 1.0] [1.0 1.0] }; main_Colormap_2_in_4 = { [0.0 1.0] [1.0 1.0] }; main_Colormap_2_in_5 = "Colormap_2"; main_Colormap_2_in_7 = NULL; main_Colormap_2_in_8 = NULL; main_Colormap_2_in_9 = NULL; main_Colormap_2_in_10 = NULL; main_Colormap_2_in_11 = NULL; main_Colormap_2_in_12 = { -4.4881929e-07 10.391932 }; main_Colormap_2_in_13 = NULL; main_Colormap_2_in_14 = NULL; main_Colormap_2_in_15 = NULL; main_Colormap_2_in_16 = NULL; main_Colormap_2_in_17 = -4.4881929e-07; main_Colormap_2_in_18 = 10.391932; main_Colormap_2_in_19 = NULL; main_Colormap_2_out_1 = NULL; main_Color_4_in_3 = NULL; main_Color_4_in_4 = NULL; main_Color_4_in_5 = NULL; main_Color_4_out_1 = NULL; main_ColorBar_2_in_2 = NULL; main_ColorBar_2_in_3 = NULL; main_ColorBar_2_in_4 = 1; main_ColorBar_2_in_5 = NULL; main_ColorBar_2_in_6 = NULL; main_ColorBar_2_in_7 = NULL; main_ColorBar_2_in_9 = NULL; main_ColorBar_2_in_10 = NULL; main_ColorBar_2_in_11 = NULL; main_ColorBar_2_in_12 = NULL; main_ColorBar_2_out_1 = NULL; main_Collect_2_out_1 = NULL; macro Image( id, object, where, useVector, to, from, width, resolution, aspect, up, viewAngle, perspective, options, buttonState = 1, buttonUpApprox = "none", buttonDownApprox = "none", buttonUpDensity = 1, buttonDownDensity = 1, renderMode = 0, defaultCamera, reset, backgroundColor, throttle, RECenable = 0, RECfile, RECformat, RECresolution, RECaspect, AAenable = 0, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, interactionMode, title) -> ( object, camera) { ImageMessage( id, backgroundColor, throttle, RECenable, RECfile, RECformat, RECresolution, RECaspect, AAenable, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont, interactionMode, title) [instance: 1, cache: 1]; autoCamera = AutoCamera( object, "front", object, resolution, aspect, [0,1,0], perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; realCamera = Camera( to, from, width, resolution, aspect, up, perspective, viewAngle, backgroundColor) [instance: 1, cache: 1]; nullDefaultCamera = Inquire(defaultCamera, "is null + 1") [instance: 1, cache: 1]; resetCamera = Switch( nullDefaultCamera, defaultCamera, autoCamera) [instance: 1, cache: 1]; resetNull = Inquire( reset, "is null + 1") [instance: 2, cache: 1]; reset = Switch( resetNull, reset, 0) [instance: 2, cache: 1]; whichCamera = Compute( "($0 != 0 || $1 == 0) ? 1 : 2", reset, useVector) [instance: 1, cache: 1]; camera = Switch( whichCamera, resetCamera, realCamera) [instance: 3, cache: 1]; AAobject = AutoAxes( object, camera, AAlabels, AAticks, AAcorners, AAframe, AAadjust, AAcursor, AAgrid, AAcolors, AAannotation, AAlabelscale, AAfont) [instance: 1, cache: 1]; switchAAenable = Compute("$0+1", AAenable) [instance: 2, cache: 1]; object = Switch( switchAAenable, object, AAobject) [instance:4, cache: 1]; SWapproximation_options = Switch( buttonState, buttonUpApprox, buttonDownApprox) [instance: 5, cache: 1]; SWdensity_options = Switch( buttonState, buttonUpDensity, buttonDownDensity) [instance: 6, cache: 1]; HWapproximation_options = Format( "%s,%s", buttonDownApprox, buttonUpApprox) [instance: 1, cache: 1]; HWdensity_options = Format( "%d,%d", buttonDownDensity, buttonUpDensity) [instance: 2, cache: 1]; switchRenderMode = Compute( "$0+1", renderMode) [instance: 3, cache: 1]; approximation_options = Switch( switchRenderMode, SWapproximation_options, HWapproximation_options) [instance: 7, cache: 1]; density_options = Switch( switchRenderMode, SWdensity_options, HWdensity_options) [instance: 8, cache: 1]; renderModeString = Switch( switchRenderMode, "software", "hardware")[instance: 9, cache: 1]; annoted_object = Options( object, "send boxes", 0, "cache", 1, "rendering approximation", approximation_options, "render every", density_options, "rendering mode", renderModeString) [instance: 1, cache: 1]; RECresNull = Inquire( RECresolution, "is null + 1") [instance: 3, cache: 1]; ImageResolution = Inquire( camera, "camera resolution") [instance: 5, cache: 1]; RECresolution = Switch( RECresNull, RECresolution, ImageResolution) [instance: 10, cache: 1]; RECaspectNull = Inquire( RECaspect, "is null + 1") [instance: 4, cache: 1]; ImageAspect = Inquire( camera, "camera aspect") [instance: 5, cache: 1]; RECaspect = Switch( RECaspectNull, RECaspect, ImageAspect) [instance: 11, cache: 1]; switchRECenable = Compute( "$0 == 0 ? 1 : (($1 == $2) && ($3 == $4)) ? 2 : 3", RECenable, RECresolution, ImageResolution, RECaspect, ImageAspect) [instance: 4, cache: 1]; NoRECobject, RECNoRerenderObject, RECRerenderObject = Route(switchRECenable, annoted_object); Display( NoRECobject, camera, where, throttle) [instance: 1, cache: 1]; image = Render( RECNoRerenderObject, camera) [instance: 1, cache: 1]; Display( image, NULL, where, throttle) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 1, cache: 1]; RECupdateCamera = UpdateCamera( camera, resolution=RECresolution, aspect=RECaspect) [instance: 1, cache: 1]; Display( RECRerenderObject, camera, where, throttle) [instance: 3, cache: 1]; image = Render( RECRerenderObject, RECupdateCamera) [instance: 2, cache: 1]; WriteImage( image, RECfile, RECformat) [instance: 2, cache: 1]; } main_Image_2_in_1 = "Image_2"; main_Image_2_in_3 = "X8,,"; main_Image_2_in_4 = 1; main_Image_2_in_5 = [50000 7750 27000]; main_Image_2_in_6 = [50000 7750 281291]; main_Image_2_in_7 = 136275.0; main_Image_2_in_8 = 640; main_Image_2_in_9 = 0.75; main_Image_2_in_10 = [0 1 0]; main_Image_2_in_11 = NULL; main_Image_2_in_12 = 0; main_Image_2_in_13 = NULL; main_Image_2_in_14 = 1; main_Image_2_in_15 = NULL; main_Image_2_in_16 = NULL; main_Image_2_in_17 = NULL; main_Image_2_in_18 = NULL; main_Image_2_in_19 = 0; main_Image_2_in_20 = NULL; main_Image_2_in_21 = NULL; main_Image_2_in_22 = NULL; main_Image_2_in_23 = NULL; main_Image_2_in_25 = NULL; main_Image_2_in_26 = NULL; main_Image_2_in_27 = NULL; main_Image_2_in_28 = NULL; main_Image_2_in_29 = NULL; main_Image_2_in_30 = NULL; main_Image_2_in_31 = NULL; main_Image_2_in_32 = NULL; main_Image_2_in_33 = NULL; main_Image_2_in_34 = NULL; main_Image_2_in_35 = NULL; main_Image_2_in_36 = NULL; main_Image_2_in_37 = NULL; main_Image_2_in_38 = NULL; main_Image_2_in_39 = NULL; main_Image_2_in_40 = NULL; main_Image_2_in_41 = NULL; main_Image_2_in_42 = NULL; Executive("product version 3 1 0"); $sync main();