// // time: Tue Jan 16 16:15:29 1996 // // version: 3.0.0 (format), 3.1.1 (DX) // // // MODULE main // workspace: width = 534, height = 594 // layout: snap = 0, width = 50, height = 50, align = UL // macro main( ) -> ( ) { // // node Toggle[1]: x = 270, y = 452, inputs = 6, label = Toggle // input[1]: defaulting = 0, visible = 0, type = 32, value = "Toggle_1" // input[2]: defaulting = 0, visible = 0, type = 29, value = 1 // input[3]: defaulting = 0, visible = 0, type = 3, value = 1 // input[4]: defaulting = 1, visible = 1, type = 29, value = 1 // input[5]: defaulting = 1, visible = 1, type = 29, value = 0 // output[1]: visible = 1, type = 29, value = 1 // toggle : 1 // // // node Import[1]: x = 22, y = 29, inputs = 6, label = Import // input[1]: defaulting = 0, visible = 1, type = 32, value = "cloudwater" // main_Import_1_out_1 = Import( main_Import_1_in_1, main_Import_1_in_2, main_Import_1_in_3, main_Import_1_in_4, main_Import_1_in_5, main_Import_1_in_6 ) [instance: 1, cache: 1]; // // node Isosurface[1]: x = 25, y = 124, inputs = 6, label = Isosurface // main_Isosurface_1_out_1 = Isosurface( main_Import_1_out_1, main_Isosurface_1_in_2, main_Isosurface_1_in_3, main_Isosurface_1_in_4, main_Isosurface_1_in_5, main_Isosurface_1_in_6 ) [instance: 1, cache: 1]; // // node Import[2]: x = 162, y = 40, inputs = 6, label = Import // input[1]: defaulting = 0, visible = 1, type = 32, value = "wind" // main_Import_2_out_1 = Import( main_Import_2_in_1, main_Import_2_in_2, main_Import_2_in_3, main_Import_2_in_4, main_Import_2_in_5, main_Import_2_in_6 ) [instance: 2, cache: 1]; // // node Map[1]: x = 72, y = 222, inputs = 4, label = Map // main_Map_1_out_1 = Map( main_Isosurface_1_out_1, main_Import_2_out_1, main_Map_1_in_3, main_Map_1_in_4 ) [instance: 1, cache: 1]; // // node AutoColor[1]: x = 89, y = 310, inputs = 10, label = AutoColor // main_AutoColor_1_out_1, main_AutoColor_1_out_2 = AutoColor( main_Map_1_out_1, main_AutoColor_1_in_2, main_AutoColor_1_in_3, main_AutoColor_1_in_4, main_AutoColor_1_in_5, main_AutoColor_1_in_6, main_AutoColor_1_in_7, main_AutoColor_1_in_8, main_AutoColor_1_in_9, main_AutoColor_1_in_10 ) [instance: 1, cache: 1]; // // node Sequencer[1]: x = 328, y = 35, inputs = 7, label = Sequencer // input[1]: defaulting = 0, visible = 0, type = 32, value = "Sequencer_1" // input[4]: defaulting = 1, visible = 1, type = 1, value = 0 // input[5]: defaulting = 1, visible = 1, type = 1, value = 30 // input[6]: defaulting = 1, visible = 0, type = 1, value = 1 // input[7]: defaulting = 0, visible = 0, type = 16777217, value = { 0 30 1 0 30 1 } // vcr[1]: min = 0, max = 30, beg = 0, end = 30, cur = 0, inc = 1, loop = off, step = off, pal = off // window: position = (0.2109,0.0283), size = 0.2188x0.0781 // main_Sequencer_1_out_1 = @frame; // // node Compute[1]: x = 340, y = 129, inputs = 2, label = Compute // input[1]: defaulting = 0, visible = 0, type = 32, value = "$0*5" // expression: value = frame*5 // name[2]: value = frame // main_Compute_1_out_1 = Compute( main_Compute_1_in_1, main_Sequencer_1_out_1 ) [instance: 1, cache: 1]; // // node Direction[1]: x = 260, y = 205, inputs = 3, label = Direction // input[2]: defaulting = 0, visible = 1, type = 5, value = 30.0 // main_Direction_1_out_1 = Direction( main_Compute_1_out_1, main_Direction_1_in_2, main_Direction_1_in_3 ) [instance: 1, cache: 1]; // // node AutoCamera[1]: x = 275, y = 312, inputs = 9, label = AutoCamera // input[3]: defaulting = 0, visible = 1, type = 5, value = 70000.0 // input[4]: defaulting = 0, visible = 1, type = 1, value = 300 // main_AutoCamera_1_out_1 = AutoCamera( main_AutoColor_1_out_1, main_Direction_1_out_1, main_AutoCamera_1_in_3, main_AutoCamera_1_in_4, main_AutoCamera_1_in_5, main_AutoCamera_1_in_6, main_AutoCamera_1_in_7, main_AutoCamera_1_in_8, main_AutoCamera_1_in_9 ) [instance: 1, cache: 1]; // // node Render[1]: x = 160, y = 396, inputs = 3, label = Render // main_Render_1_out_1 = Render( main_AutoColor_1_out_1, main_AutoCamera_1_out_1, main_Render_1_in_3 ) [instance: 1, cache: 1]; // // node Route[1]: x = 358, y = 442, inputs = 2, outputs = 2, label = Route // main_Route_1_out_1, main_Route_1_out_2 = Route( main_Toggle_1_out_1, main_Render_1_out_1 ) [instance: 1, cache: 1]; // // node Format[1]: x = 436, y = 285, inputs = 2, label = Format // input[1]: defaulting = 0, visible = 1, type = 32, value = "iso.%d.yuv" // main_Format_1_out_1 = Format( main_Format_1_in_1, main_Sequencer_1_out_1 ) [instance: 1, cache: 1]; // // node WriteImage[1]: x = 437, y = 486, inputs = 4, label = WriteImage // input[2]: defaulting = 1, visible = 1, type = 32, value = "iso" // input[3]: defaulting = 0, visible = 1, type = 32, value = "yuv" // input[4]: defaulting = 0, visible = 1, type = 1, value = 0 // WriteImage( main_Route_1_out_1, main_Format_1_out_1, main_WriteImage_1_in_3, main_WriteImage_1_in_4 ) [instance: 1, cache: 1]; // // node Display[1]: x = 204, y = 531, inputs = 4, label = Display // depth: value = 8 // window: position = (0.1375,0.5811), size = 0.2453x0.2881 // Display( main_Render_1_out_1, main_Display_1_in_2, main_Display_1_in_3, main_Display_1_in_4 ) [instance: 1, cache: 1]; // network: end of macro body } main_Toggle_1_in_1 = "Toggle_1"; main_Toggle_1_in_2 = 1; main_Toggle_1_in_3 = 1; main_Toggle_1_in_4 = NULL; main_Toggle_1_in_5 = NULL; main_Toggle_1_in_6 = NULL; main_Toggle_1_out_1 = 1; main_Import_1_in_1 = "cloudwater"; main_Import_1_in_2 = NULL; main_Import_1_in_3 = NULL; main_Import_1_in_4 = NULL; main_Import_1_in_5 = NULL; main_Import_1_in_6 = NULL; main_Import_1_out_1 = NULL; main_Isosurface_1_in_2 = NULL; main_Isosurface_1_in_3 = NULL; main_Isosurface_1_in_4 = NULL; main_Isosurface_1_in_5 = NULL; main_Isosurface_1_in_6 = NULL; main_Isosurface_1_out_1 = NULL; main_Import_2_in_1 = "wind"; main_Import_2_in_2 = NULL; main_Import_2_in_3 = NULL; main_Import_2_in_4 = NULL; main_Import_2_in_5 = NULL; main_Import_2_in_6 = NULL; main_Import_2_out_1 = NULL; main_Map_1_in_3 = NULL; main_Map_1_in_4 = NULL; main_Map_1_out_1 = NULL; main_AutoColor_1_in_2 = NULL; main_AutoColor_1_in_3 = NULL; main_AutoColor_1_in_4 = NULL; main_AutoColor_1_in_5 = NULL; main_AutoColor_1_in_6 = NULL; main_AutoColor_1_in_7 = NULL; main_AutoColor_1_in_8 = NULL; main_AutoColor_1_in_9 = NULL; main_AutoColor_1_in_10 = NULL; main_AutoColor_1_out_1 = NULL; main_Sequencer_1_in_1 = "Sequencer_1"; main_Sequencer_1_in_2 = NULL; main_Sequencer_1_in_3 = NULL; main_Sequencer_1_in_4 = NULL; main_Sequencer_1_in_5 = NULL; main_Sequencer_1_in_6 = NULL; main_Sequencer_1_in_7 = { 0 30 1 0 30 1 }; main_Sequencer_1_out_1 = NULL; @startframe = 0; @nextframe = @startframe; @endframe = 30; @deltaframe = 1; main_Compute_1_in_1 = "$0*5"; main_Compute_1_out_1 = NULL; main_Direction_1_in_2 = 30.0; main_Direction_1_in_3 = NULL; main_Direction_1_out_1 = NULL; main_AutoCamera_1_in_3 = 70000.0; main_AutoCamera_1_in_4 = 300; main_AutoCamera_1_in_5 = NULL; main_AutoCamera_1_in_6 = NULL; main_AutoCamera_1_in_7 = NULL; main_AutoCamera_1_in_8 = NULL; main_AutoCamera_1_in_9 = NULL; main_AutoCamera_1_out_1 = NULL; main_Render_1_in_3 = NULL; main_Render_1_out_1 = NULL; main_Route_1_out_1 = NULL; main_Format_1_in_1 = "iso.%d.yuv"; main_Format_1_out_1 = NULL; main_WriteImage_1_in_3 = "yuv"; main_WriteImage_1_in_4 = 0; main_Display_1_in_2 = NULL; main_Display_1_in_3 = "X8,,"; main_Display_1_in_4 = NULL; Executive("product version 3 1 1"); $sync sequence main(); play;