CS533: Program 2

(Due Friday, October 20 10:00am)


Purpose

In this assignment you will do three things:

Downloading the Files

You need to download the following:

You should place p2.tar in a separate directory and issue the command tar xvf p2.tar to extract the individual files. You should type make c-random and make ir-random to compile the two main programs.

NOTE: The Makefile and #include statements assume that if you are in the directory for program 2, that the library files are located in ../lib/.


Compiling the Programs

The programs are configured for compiling with the gnu g++ compiler (works on most unix systems), the HP CC compiler, and Borland C++ (not yet tested). All of these compilers are controlled by the program make and the file Makefile. The Makefile describes what steps must be carried out to compile and load a program. If you want to use the HP CC or Borland C++ compilers, you will need to edit the Makefile to comment out the g++ definitions and uncomment the appropriate commands for your compiler. These definitions specify the name of the compiler and the file extensions used for object files and executable files.

There are two programs: ir-random and c-random. These programs are very similar: they both conduct a random search through a scheduling problem space. The ir-random program searches the iterative repair problem space, while the c-random program searches the constructive problem space. To compile each of these programs, you must issue the commands make ir-random and make c-random. On unix, these commands are issued to the shell while connected to the directory that contains the Makefile and all of the programs.

After you have the programs compiled and installed, you should test them. The file example.sch contains the specifications for a simple scheduling problem similar to the one used in class. To solve this problem using ir-random you should type the following (on unix):

% ir-random
Enter the filename containing the schedule: example.sch
Enter a number to seed the random number generator: 1
Enter the number of trials to perform: 10
You must enter the filename, the seed for the random number generator, and the number of trials to perform. The program will then perform 10 trials. Each trial will look like this:

Beginning Trial 1
Expansion#  Depth  Branching Factor  Chosen child
1       0       3       2
2       1       2       1

End of trial 1 length = 22

This table contains four columns. The first column simply counts the number of expansions. The second column gives the depth of the search tree at the point of this expansion. The third column gives the branching factor. In this example, the first expansion created three children. Finally, the last column indicates which of the three children was chosen to be expanded next (the children are numbered consecutively starting at 0). If an expansion creates no children, the trial ends without a solution.

When all of the trials are finished, you will see something like the following:

The final schedule is:
2 8 8
8
0 2 1 5 3 (1 2)
1 5 4 0 5 (3)
2 9 2 0 5 ()
3 11 2 0 4 ()
4 9 5 4 0 ()
5 2 3 1 2 (1 4)
6 3 6 5 0 (2 4)
7 0 2 0 5 (0 5 6)
It has length 14

This is the printed representation of a schedule. The first line "2 8 8" says that there are two types of resources available, each with capacity 8. The second line tells how many tasks are in the schedule. Each of the subsequent lines describes one task. For example, the line "0 2 1 5 3 (1 2)" says that task 0 starts at time 2. It has duration 1. It requires 5 units of the first resource and 3 units of the second. It has two prerequisites, tasks 1 and 2 (given in parentheses). Note that the tasks must appear in order numbered consecutively from 0. The list of prerequisites can appear in any order.


Estimating Problem Space Properties

The file test.sch contains a new scheduling problem similar to the ones we've seen in class. Your assignment is to run each of the two programs on this schedule for a fairly large number of trials and then estimate the average branching factor, solution depth (for feasible solutions), solution density, and total size of the state space.

Implementing Boltzmann Exploration

To implement Boltzmann Exploration, you should modify the inner loop of both programs so that the child is chosen according to a weighted random distribution as discussed in class. You should also modify the program to read in the temperature from the user. To measure the quality of a schedule, you should use the function Schedule::rdf. Keep the temperature fixed during each run. After implementing this, repeat the same kinds of runs you performed with the random search programs and determine whether the use of Boltzmann exploration has improved the density of feasible solutions or the average quality of the solutions. Can you find a temperature that gives good performance? As the temperature is increased, Boltzmann exploration should resemble random search. As the temperature is decreased, it should resemble greedy search.

What to Turn In

Please turn in hardcopy of the following: Please turn in your solution before the start of class,
Tom Dietterich, tgd@cs.orst.edu