I've included links where I could easily find them.

This paper uses a mesh decimation routine to produce a small number of triangles. Each of these triangles represents some subset of the original mesh. These subsets are determined by finding geodesics between the vertex points. The subsets are then mapped to the triangle using the previous algorithms. Piecewise-linear wavelets are built on top of the patches to create a more regularly tessellated surface.

This paper splits up the problem of finding a triangulation into two optimization equations. The first optimization is essentially equivalent to Floater's 97 paper, except phrased as an optimization procedure. The second optimization is user-controlled, and lets the user specify desired isoparametric curves. More details.

- Alla Sheffer, Smoothing an Overlay Grid to Minimize Linear Distortion in Texture Mapping, Workshop on Geometric Modeling and Animation, FoCM 2002, invited.
- Paper A. Sheffer, E. de Sturler, Smoothing an Overlay Grid to Minimize Linear Distortion in Texture Mapping, ACM Transactions on Graphics, 21(4), 2002.

- Alla Sheffer, Applying texture to models with high curvature using seam cutting, First UK-Israel Workshop on Computer Graphics, 2002.
- Paper. A. Sheffer, J. Hart, Seamster: Inconspicuous Low-Distortion Texture Seam Layout, IEEE Visualization (Vis02), 291-298, 2002.
- Paper A. Sheffer, Spanning Tree Seams for Reducing Parameterization Distortion of Triangulated Surfaces, Shape Modelling International, 61-66, 2002

- Alla Sheffer, Eric de Sturler, Angle Based Flattening of Tesselated Surfaces, SIAM Conference on Geometric Design and Computing, 2001, invited.
- Paper. A. Sheffer, E. de Sturler, Parameterization of CAD Surfaces for Meshing by Triangulation Flattening. Proc. 7th International Conference on Numerical Grid Generation in Computational Field Simulation, 699-708, 2000.
- A. Sheffer, E. de Sturler, Surface Parameterization for Meshing by Triangulation Flattening. Proc. 9th International Meshing Roundtable, 161-172, 2000. Journal version (EWC) listed above.
- A. Sheffer and E. de Sturler, Parameterization of Faceted Surfaces for Meshing Using Angle Based Flattening, Engineering with Computers, 17 (3), 326-337, 2001.

Merging Polyhedral Shapes with Scattered Features , Marc Alexa, Shape modeling International '99, Subsequently in the Visual Computer, 16, 1, pg 26-37, 2000. Put a sphere around the mesh. Pin at least 4 vertices to the sphere. Iterate, moving each vertex towards the centroid of its neighbors. Once this is achieved, (no folding) project the vertices out to the sphere.