Latest update: August 2, 2020
We take the safety of everyone very seriously! Face-covering masks will be required of everyone during every minute of the class. No exceptions!
We will be wiping the equipment down before classes start and in the middle of the day.
The workstations have been socially distanced. Each student will be assigned one workstation for the entire week. They will spend every day on that one station. Individual stations will not be shared between students.
The class is Monday-Friday, August 3-7, 2020, 9:00 - 12:00 in OSU's Computer Graphics Education Lab (CGEL) located in Batcheller Hall, room 244. (Room 244 is right next to the second floor stair landing.)
We start on time.
Map to the CGEL.
There is paid parking at Bates Hall, the parking structure, and at the football stadium. If you do one of these, put money or plastic in the parking machine, put the little slip of paper on your dashboard, and walk to Batcheller Hall.
You can try parking off-campus in the neighborhoods, but I hear that this isn't always easy either. And, it annoys the people who live there. Sorry.
These are the notes we will be working through. You don't need to print these (thank goodness!), but we will follow along with them.
Blender is a free program. You can load it on your own system. Go to http://blender.org Click on the blue Download button.
We will be using Blender version 2.8.3, but any version that you have that is 2.8 or greater will be fine. Don't load version 2.79 -- that version is so last year! The user interface totally changed between version 2.79 and version 2.8.
These are the notes:
Latest update of these notes: August 2, 2020
We recommend that you bring a memory stick to save your work on. There is no guarantee that any files you save on our CGEL machines will be there the next day. Also, there are some files below that would be handy for you to pre-load on your memory stick.
These are Blender example files from the notes.
You can download them one-at-a-time below, of get them in one AllFiles.zip here, which includes all .blend, .jpg, .bmp, .obj, and .mp4 files.
Blender Campers: please pre-load these on your memory stick!
|balltubes.blend||Physics: ball rolls down tubes|
|blowing.blend||Blowing particles (see particles.blend below)|
|cycles_stereo.blend||Spherical Stereo for a VR Headset|
|cycles_stereo_spherical.jpg||Spherical Stereo image for a VR Headset|
|dominos.blend||Rigid body dominos animation|
|golf.blend||Physics: ball rolls into a hole|
|hinge.blend||Rigid body joint|
|lattice.blend||Modeling with lattices|
|meshes.blend||The Blender set of mesh objects|
|mist.blend||Shows use of the mist option|
|modelmoved.blend||Human-ish model posed|
|particles.blend||Non-blowing particle system (see blowing.blend above)|
|rigid.blend||Rigid body motion|
|scene.blend||A scene we will use to talk about rendering|
|textures.blend||Both procedural and image textures|
|wireframe.blend||Using the wireframe modifier|
|worldtex.bmp||A texture file of the world|
Pre-created files that can be imported into Blender:
|bunny010n.obj||The Stanford Bunny|
|dominos,mp4||Falling-dominos physical simulation|
I have been collecting additional resources to learn Blender 2.8*.
The Blender Guru
has three great videos:
The Blender Guru has just put out a series of Blender 2.80 video tutorials (thanks, Andrew!). Find them here.
Creating hundreds of walking people -- surprisingly straightforward
Sculpting in Blender 2.80
The Blender 2.80 Reference manual is here.
A free de-noiser is described here: https://www.youtube.com/watch?v=eGAjsSNtX6E.
The new Blender 2.80 "Principled Shader": https://www.youtube.com/watch?v=4H5W6C_Mbck.
Principles of Design videos: https://www.ctrlpaint.com/videos/principles-of-design-introduction.
Here's notes on some other fun things:
Scratch notes -- drag and drop programmiung with animation and sound, and even some game development
SketchUp notes -- who would have ever guessed it was so easy to draw in 3D?
ParaView -- Interactive 3D Visualization
TinkerCAD notes -- this is really good if you want to make models that can be 3D-printed
Processing notes -- serious graphics programming
A Whirlwind Introduction to Computer Graphics
Comments? Suggestions? Questions? Contact:
Oregon State University Computer Science
2117 Kelley Engineering Center
Corvallis, OR 97331-5501