Mike Bailey's Blender Page

http://cs.oregonstate.edu/~mjb/blender


Latest update: June 22, 2022


2022 Blender Campers:

Welcome to the 2022 Blender Camps! We're excited to have you here.

Camp is Monday June 27 - Friday July 1. The on-campus camp is 9:00 AM - 12:00 noon. The online (Zoom) camp is 1:00 PM - 4:00 PM PDT. We start on time!

On-Campus Camp Online (Zoom) Camp
Time: 9:00 - 12:00 PDT We start on time. Time: 1:00-4:00 PDT We start on time.
Location: OSU's Computer Graphics Education Lab (CGEL) located in Batcheller Hall, room 244. (Room 244 is right next to the second floor stair landing.) Location: The Zoom-room to come to is:
https://oregonstate.zoom.us/j/8340727662?pwd=b01tZ0hJUzdHNUtrdTRqSkdwbG4zdz09
A Map: Map to the CGEL. --------------------
Drop-off and Pick-up: STEM Academy is coordinating a drop-off and pick-up point on Monroe Avanue in front of Rogers Hall. An adult will walk campers to and from the CGEL. --------------------
Parking: Parents are welcome to bring campers to the CGEL and/or pick them up there. But, then you will need to worry about parking. Even though most OSU students are gone, the parking police are definitely still here. You can't park on campus near Batcheller Hall without an OSU parking permit.

There is paid parking at Bates Hall, the parking structure, and at the football stadium. If you do one of these, put money or plastic in the parking machine, put the little slip of paper on your dashboard, and walk to Batcheller Hall.

You can try parking off-campus in the neighborhoods, but I hear that this isn't always easy either. And, it annoys the people who live there. Sorry.

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Important to Know: We strongly recommend that you have a memory stick to save your work on. There is no guarantee that any files you save on our CGEL machines will be there the next day. Emailing these files to yourself, or accessing your Google Drive, also works. Important to Know: You need to have a recent version of Blender downloaded and tested on your own machine before camp starts. The current version of Blender is 3.2, but if you have 3.0 or 3.1, that will be fine. Go to: https://www.blender.org/download/ You don't have to do anything with Blender yet, just make sure you can get it running.
We won't be taking time at the start of class to get your Blender up and working - we will dive right into using it. If you try this ahead of time and can't get it to install or run, email me at: mjb@cs.oregonstate.edu

Final Thoughts for Both Camps:


The Notes:

Blender is a free program. You can load it on your own system. Go to http://blender.org Click on the blue Download Blender button.

Our notes are based on Blender version 3.2, but any version that you have that is 3.0 or greater should be fine.

These are the notes:

Latest update of these notes: June 22, 2022


Blender Files:

These are Blender example files from the notes.
You can download them one-at-a-time below, or get them in one AllFiles.zip here, which includes all .blend, .jpg, .bmp, .obj, and .mp4 files.
Blender Campers: please pre-load these on your memory stick!

anim1.blend One-character animation
anim2.blend Two-character animation
balltubes.blend Physics: ball rolls down tubes
blowing.blend Blowing particles (see particles.blend below)
cloth.blend Cloth animation
cloth.pinned.blend Pinned-cloth animation
cycles.blend Cycles-rendering scene
cycles_stereo.blend Spherical Stereo for a VR Headset
cycles_stereo_spherical.jpg Spherical Stereo image for a VR Headset
dominos.blend Rigid body dominos animation
fluidmonkeycone.blend Monkey-fluid falling over a cone
freestyle.blend Freestyle rendering
golf.blend Physics: ball rolls into a hole
hinge.blend Rigid body joint
lattice.blend Modeling with lattices
meshes.blend The Blender set of mesh objects
mist.blend Shows use of the mist option
model.blend Human-ish model
modelmoved.blend Human-ish model posed
parent-child.blend Parent-child relationship
particles.blend Non-blowing particle system (see blowing.blend above)
reflrefr.blend A scene with reflection and refraction
rigid.blend Rigid body motion
scene.blend A scene we will use to talk about rendering
stereo.blend Stereographics
textures.blend Both procedural and image textures
wireframe.blend Using the wireframe modifier
worldtex.bmp A texture file of the world

Obj Files:

Pre-created files that can be imported into Blender:

cat.obj Cat
bunny010n.obj The Stanford Bunny
cow.obj Cow
dino.obj Triceratops
dog.obj Dog
skeleton.obj Human skeleton
shapeship.obj Spaceship
teapot.obj Teapot

Blender Videos:

anim2,mp4 Two-character animation
cloth,mp4 Cloth animation
dominos,mp4 Falling-dominos physical simulation
lattice,mp4 Lattice sculpting
particles,mp4 Particle simulation


Good Blender Web References:


Good Printed Blender References:


Did you like these notes? Want to try some other fun stuff from Oregon State University?

Here are notes on some other fun things using free programs:

Scratch notes -- drag and drop programmiung with animation and sound, and even some game development

SketchUp notes -- who would have ever guessed it was so easy to draw in 3D?

ParaView -- Interactive 3D Visualization

TinkerCAD notes -- this is really good if you want to make models that can be 3D-printed

Processing notes -- serious graphics programming

A Whirlwind Introduction to Computer Graphics


Related college courses at Oregon State University:


Comments? Suggestions? Questions? Contact:

Mike Bailey
Oregon State University Computer Science
2117 Kelley Engineering Center
Corvallis, OR 97331-5501
541-737-2542
mjb@cs.oregonstate.edu