What I am currently teaching
- ENGR112, Introduction to Engineering Computing. Introductory MATLAB, with a focus on solving engineering problems. Topics covered include basic program flow, plotting, matrices, and data fitting and processing.
- Informal course to create a piece of public artwork. This is a trial run for the full-fledged version I will be teaching in the Spring.
- New for Spring 2014: I will be teaching a joint course involving a mixed group of art and engineering students with the goal of creating a public piece of art work.
Supplementary Courses I designed
Most of these courses are now taught by other faculty or graduate students.
- C++ helper class
- Math helper class
Courses I have taught
- Software Design
and Development Studio. The basic goal is to help students move beyond course projects
and into the realm of designing and writing programs for
themselves. The class is run critique style, which means lots of
in-class discussion of everything from low-level coding style through
project design. Lecturing is kept to a minimum, and is primarily used
to illustrate concepts as they come up. Students will learn a bit
about how to look at, understand, and critique other people's code and
designs, how to work in small groups, and how to work with large
chunks of code they initially know nothing about.
graphics. I cover a mix of topics in modeling (subdivision
surfaces, splines), rendering (volume rendering, point-based
rendering), and animation (basic physics). Mostly a project-driven
course, with a lot of freedom in the assignments. Usually taught in
CSE200, Engineering and Scientific Computing (MatLab). This
course is an introduction to MatLab. It is primarily a lab-based
course and is required for most non-CS Engineering students.
graphics. This is your standard introductory course. I cover
the basics of 2D graphics (scan conversion, filtering), 3D graphics
(making and rendering shapes), and an overview of advanced topics
(animation, advanced rendering). Anyone interested in working with me
should take this class. Usually taught in the fall. Note: This
class is now taught primarily by Tao Ju.
games. I'd like to take credit for this, but basically two
students, Lauren McHugh and Luke Zulauf, put the course together in
2004. I just volunteered to be the official in charge. This is a
year-long course in which students develop and implement a video game.
structures and algorithms. [Taught spring 2005] A required
course for our majors and minors.
- Math for vision, graphics, and robots