Mike Bailey's Vulkan Page

mjb@cs.oregonstate.edu

http://cs.oregonstate.edu/~mjb/vulkan


Word Cloud from the notes:


This page was last updated: November 27, 2018


SIGGRAPHers, look here!

The SIGGRAPH Asia Introduction to the Vulkan API course is Tuesday, December 4, 2:00 - 6:00 in Hall B5(1) (5F, B Block).

Here are the abridged notes that we will go over in the SIGGRAPH Asia Vulkan course: 1pp , 2pp , 4pp , 6pp

Here is the ZIPped Visual Studio 2017 solution for the Vulkan program we will use in the course: Sample2017.zip

Here is the sample.cpp program from that ZIPped solution.

Here is the SampleVertexData.cpp file that defines the geometry from that ZIPped solution.

Here is the vertex shader, sample-vert.vert, from that ZIPped solution.

Here is the fragment shader, sample-frag.frag, from that ZIPped solution.

Here is the Khronos Group's Vulkan 1.1 Quick Reference Card.

General Vulkan-related Announcements:

Resources

Here are some Vulkan resources I have found handy:

Textbook

Graham Sellers, Vulkan Programming Guide, Addison-Wesley, 2017.
It is available through
Amazon.

My Individual Notes

Vulkan Intro 1pp 2pp 4pp 6pp
Data Buffers 1pp 2pp 4pp 6pp
Vertex Buffers 1pp 2pp 4pp 6pp
Shaders and SPIR-V 1pp 2pp 4pp 6pp
GLFW 1pp 2pp 4pp 6pp
GLM 1pp 2pp 4pp 6pp
Drawing 1pp 2pp 4pp 6pp
Instancing 1pp 2pp 4pp 6pp
Descriptor Sets 1pp 2pp 4pp 6pp
Textures 1pp 2pp 4pp 6pp
Graphics Pipeline 1pp 2pp 4pp 6pp
Queues and Command Buffers 1pp 2pp 4pp 6pp
Swap Chain 1pp 2pp 4pp 6pp
Sample Code 1pp 2pp 4pp 6pp
Physical Devices 1pp 2pp 4pp 6pp
Logical Devices 1pp 2pp 4pp 6pp
Dynamic State Variables 1pp 2pp 4pp 6pp
Push Constants 1pp 2pp 4pp 6pp
Getting Information Back from the Graphics System 1pp 2pp 4pp 6pp
A Review of OpenGL Compute Shaders 1pp 2pp 4pp 6pp
Vulkan Compute Shaders 1pp 2pp 4pp 6pp
Vulkan Synchronization 1pp 2pp 4pp 6pp
Pipeline Barriers 1pp 2pp 4pp 6pp
Antialiasing and Multisampling 1pp 2pp 4pp 6pp
MultiPass Rendering 1pp 2pp 4pp 6pp
Quaternions 1pp 2pp 4pp 6pp
My Quaternion Code Quat.h Quat.cpp    
Normal Maps and Parallax Mapping 1pp 2pp 4pp 6pp
Spherical Stereographics 1pp 2pp 4pp 6pp
More Information PDF      
Creating a Video Demo of a Graphics Project 1pp 2pp 4pp 6pp

Downloadable Files

  1. Self-contained Windows 2017 solution:
    Sample2017.zip

  2. sample.cpp source code:
    sample.cpp

  3. PDF listing of sample.cpp:
    8-point
    9-point
    10-point

  4. SampleVertexData.cpp cube array-of-structures:
    SampleVertexData.cpp

  5. Shader sources:
    sample-vert.vert
    sample-frag.frag

  6. Informational and Debugging Output from sample.cpp
    VulkanDebug.txt


Other Notes You Might Enjoy!

University Classes
Intro to Computer Graphics
Computer Graphics Shaders
Scientific Visualization
Parallel Programming
CS Skills for Simulation and Game Programming

Grades 4-12 Outreach
Scratch
SketchUp
Blender
TinkerCad
Processing


Other Useful Online Graphics and Shader Information


Comments? Suggestions? Questions? Contact:
Mike Bailey
Oregon State University, Computer Science
2117 Kelley Engineering Center
Corvallis, OR 97331-5501
541-737-2542
mjb@cs.oregonstate.edu